d3dcompiler/tests: Add a test for SM4 constant buffers.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-03-13 17:34:53 +01:00 committed by Alexandre Julliard
parent 150aa98501
commit 7f39f2bae0
1 changed files with 164 additions and 0 deletions

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@ -523,6 +523,168 @@ static void test_trig(void)
release_test_context(&test_context); release_test_context(&test_context);
} }
static void check_type_desc(const char *prefix, const D3D11_SHADER_TYPE_DESC *type,
const D3D11_SHADER_TYPE_DESC *expect)
{
ok(type->Class == expect->Class, "%s: got class %#x.\n", prefix, type->Class);
ok(type->Type == expect->Type, "%s: got type %#x.\n", prefix, type->Type);
ok(type->Rows == expect->Rows, "%s: got %u rows.\n", prefix, type->Rows);
ok(type->Columns == expect->Columns, "%s: got %u columns.\n", prefix, type->Columns);
ok(type->Elements == expect->Elements, "%s: got %u elements.\n", prefix, type->Elements);
ok(type->Members == expect->Members, "%s: got %u members.\n", prefix, type->Members);
ok(type->Offset == expect->Offset, "%s: got %u members.\n", prefix, type->Members);
ok(!strcmp(type->Name, expect->Name), "%s: got name %s.\n", prefix, debugstr_a(type->Name));
}
static void test_reflection(void)
{
ID3D11ShaderReflectionConstantBuffer *cbuffer;
ID3D11ShaderReflectionType *type, *field;
D3D11_SHADER_BUFFER_DESC buffer_desc;
ID3D11ShaderReflectionVariable *var;
D3D11_SHADER_VARIABLE_DESC var_desc;
ID3D11ShaderReflection *reflection;
D3D11_SHADER_TYPE_DESC type_desc;
ID3D10Blob *vs_code = NULL;
unsigned int i, j, k;
ULONG refcount;
HRESULT hr;
static const char vs_source[] =
"typedef uint uint_t;\n"
"cbuffer b1\n"
"{\n"
" float a;\n"
" float2 b;\n"
" float4 c;\n"
" float d;\n"
" struct\n"
" {\n"
" float4 a;\n"
" float b;\n"
" float c;\n"
" } s;\n"
" float g;\n"
" float h[2];\n"
" int i;\n"
" uint_t j;\n"
" float3x1 k;\n"
" row_major float3x1 l;\n"
"};\n"
"\n"
"float m;\n"
"\n"
"float4 main(uniform float4 n) : SV_POSITION\n"
"{\n"
" return l._31 + m + n;\n"
"}";
struct shader_variable
{
D3D11_SHADER_VARIABLE_DESC var_desc;
D3D11_SHADER_TYPE_DESC type_desc;
};
static const D3D11_SHADER_TYPE_DESC field_types[] =
{
{D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"},
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 16, "float"},
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 20, "float"},
};
static const struct shader_variable globals_vars =
{{"m", 0, 4, D3D_SVF_USED}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}};
static const struct shader_variable params_vars =
{{"n", 0, 16, D3D_SVF_USED}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}};
static const struct shader_variable buffer_vars[] =
{
{{"a", 0, 4}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}},
{{"b", 4, 8}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 2, 0, 0, 0, "float2"}},
{{"c", 16, 16}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}},
{{"d", 32, 4}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}},
{{"s", 48, 24}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 6, 0, 3, 0, "<unnamed>"}},
{{"g", 72, 4}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}},
{{"h", 80, 20}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 2, 0, 0, "float"}},
{{"i", 100, 4}, {D3D_SVC_SCALAR, D3D_SVT_INT, 1, 1, 0, 0, 0, "int"}},
{{"j", 104, 4}, {D3D_SVC_SCALAR, D3D_SVT_UINT, 1, 1, 0, 0, 0, "uint_t"}},
{{"k", 112, 12}, {D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
{{"l", 128, 36, D3D_SVF_USED}, {D3D_SVC_MATRIX_ROWS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
};
static const struct
{
D3D11_SHADER_BUFFER_DESC desc;
const struct shader_variable *vars;
}
vs_buffers[] =
{
{{"$Globals", D3D_CT_CBUFFER, 1, 16}, &globals_vars},
{{"$Params", D3D_CT_CBUFFER, 1, 16}, &params_vars},
{{"b1", D3D_CT_CBUFFER, ARRAY_SIZE(buffer_vars), 176}, buffer_vars},
};
todo_wine vs_code = compile_shader(vs_source, "vs_5_0");
if (!vs_code)
return;
hr = pD3DReflect(ID3D10Blob_GetBufferPointer(vs_code), ID3D10Blob_GetBufferSize(vs_code),
&IID_ID3D11ShaderReflection, (void **)&reflection);
ok(hr == S_OK, "Got hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(vs_buffers); ++i)
{
cbuffer = reflection->lpVtbl->GetConstantBufferByIndex(reflection, i);
hr = cbuffer->lpVtbl->GetDesc(cbuffer, &buffer_desc);
ok(hr == S_OK, "Test %u: got hr %#x.\n", i, hr);
ok(!strcmp(buffer_desc.Name, vs_buffers[i].desc.Name),
"Test %u: got name %s.\n", i, debugstr_a(buffer_desc.Name));
ok(buffer_desc.Type == vs_buffers[i].desc.Type, "Test %u: got type %#x.\n", i, buffer_desc.Type);
ok(buffer_desc.Variables == vs_buffers[i].desc.Variables,
"Test %u: got %u variables.\n", i, buffer_desc.Variables);
ok(buffer_desc.Size == vs_buffers[i].desc.Size, "Test %u: got size %u.\n", i, buffer_desc.Size);
ok(buffer_desc.uFlags == vs_buffers[i].desc.uFlags, "Test %u: got flags %#x.\n", i, buffer_desc.uFlags);
for (j = 0; j < buffer_desc.Variables; ++j)
{
const struct shader_variable *expect = &vs_buffers[i].vars[j];
char prefix[40];
var = cbuffer->lpVtbl->GetVariableByIndex(cbuffer, j);
hr = var->lpVtbl->GetDesc(var, &var_desc);
ok(hr == S_OK, "Test %u, %u: got hr %#x.\n", i, j, hr);
ok(!strcmp(var_desc.Name, expect->var_desc.Name),
"Test %u, %u: got name %s.\n", i, j, debugstr_a(var_desc.Name));
ok(var_desc.StartOffset == expect->var_desc.StartOffset, "Test %u, %u: got offset %u.\n",
i, j, var_desc.StartOffset);
ok(var_desc.Size == expect->var_desc.Size, "Test %u, %u: got size %u.\n", i, j, var_desc.Size);
ok(var_desc.uFlags == expect->var_desc.uFlags, "Test %u, %u: got flags %#x.\n", i, j, var_desc.uFlags);
ok(!var_desc.DefaultValue, "Test %u, %u: got default value %p.\n", i, j, var_desc.DefaultValue);
type = var->lpVtbl->GetType(var);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(hr == S_OK, "Test %u, %u: got hr %#x.\n", i, j, hr);
sprintf(prefix, "Test %u, %u", i, j);
check_type_desc(prefix, &type_desc, &expect->type_desc);
if (!strcmp(type_desc.Name, "<unnamed>"))
{
for (k = 0; k < ARRAY_SIZE(field_types); ++k)
{
field = type->lpVtbl->GetMemberTypeByIndex(type, k);
hr = field->lpVtbl->GetDesc(field, &type_desc);
ok(hr == S_OK, "Test %u, %u, %u: got hr %#x.\n", i, j, k, hr);
sprintf(prefix, "Test %u, %u, %u", i, j, k);
check_type_desc(prefix, &type_desc, &field_types[k]);
}
}
}
}
ID3D10Blob_Release(vs_code);
refcount = reflection->lpVtbl->Release(reflection);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
}
static BOOL load_d3dcompiler(void) static BOOL load_d3dcompiler(void)
{ {
HMODULE module; HMODULE module;
@ -548,6 +710,8 @@ START_TEST(hlsl_d3d11)
return; return;
} }
test_reflection();
if (!(mod = LoadLibraryA("d3d11.dll"))) if (!(mod = LoadLibraryA("d3d11.dll")))
{ {
skip("Direct3D 11 is not available.\n"); skip("Direct3D 11 is not available.\n");