wined3d: Optimize setting shader constants in wined3d_stateblock_capture().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -720,9 +720,9 @@ static void wined3d_state_record_lights(struct wined3d_light_state *dst_state,
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void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
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const struct wined3d_stateblock *device_state)
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{
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const unsigned int word_bit_count = sizeof(*stateblock->changed.vs_consts_f) * CHAR_BIT;
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const struct wined3d_stateblock_state *state = &device_state->stateblock_state;
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unsigned int i, j, idx;
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struct wined3d_range range;
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unsigned int i, start;
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DWORD map;
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TRACE("stateblock %p, device_state %p.\n", stateblock, device_state);
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@ -738,74 +738,58 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
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stateblock->stateblock_state.vs = state->vs;
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}
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for (i = 0; i < ARRAY_SIZE(stateblock->changed.vs_consts_f); ++i)
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for (start = 0; ; start = range.offset + range.size)
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{
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map = stateblock->changed.vs_consts_f[i];
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if (!wined3d_bitmap_get_range(stateblock->changed.vs_consts_f, WINED3D_MAX_VS_CONSTS_F, start, &range))
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break;
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while (map)
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{
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j = wined3d_bit_scan(&map);
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idx = i * word_bit_count + j;
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TRACE("Setting vs_consts_f[%u] to %s.\n", idx, debug_vec4(&state->vs_consts_f[idx]));
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stateblock->stateblock_state.vs_consts_f[idx] = state->vs_consts_f[idx];
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}
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memcpy(&stateblock->stateblock_state.vs_consts_f[range.offset], &state->vs_consts_f[range.offset],
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sizeof(*state->vs_consts_f) * range.size);
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}
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map = stateblock->changed.vertexShaderConstantsI;
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while (map)
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for (start = 0; ; start = range.offset + range.size)
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{
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idx = wined3d_bit_scan(&map);
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if (!wined3d_bitmap_get_range(&map, WINED3D_MAX_CONSTS_I, start, &range))
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break;
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TRACE("Setting vs_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->vs_consts_i[idx]));
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stateblock->stateblock_state.vs_consts_i[idx] = state->vs_consts_i[idx];
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memcpy(&stateblock->stateblock_state.vs_consts_i[range.offset], &state->vs_consts_i[range.offset],
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sizeof(*state->vs_consts_i) * range.size);
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}
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map = stateblock->changed.vertexShaderConstantsB;
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while (map)
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for (start = 0; ; start = range.offset + range.size)
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{
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idx = wined3d_bit_scan(&map);
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if (!wined3d_bitmap_get_range(&map, WINED3D_MAX_CONSTS_B, start, &range))
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break;
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TRACE("Setting vs_consts_b[%u] to %s.\n",
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idx, state->vs_consts_b[idx] ? "TRUE" : "FALSE");
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stateblock->stateblock_state.vs_consts_b[idx] = state->vs_consts_b[idx];
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memcpy(&stateblock->stateblock_state.vs_consts_b[range.offset], &state->vs_consts_b[range.offset],
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sizeof(*state->vs_consts_b) * range.size);
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}
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for (i = 0; i < ARRAY_SIZE(stateblock->changed.ps_consts_f); ++i)
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for (start = 0; ; start = range.offset + range.size)
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{
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map = stateblock->changed.ps_consts_f[i];
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if (!wined3d_bitmap_get_range(stateblock->changed.ps_consts_f, WINED3D_MAX_PS_CONSTS_F, start, &range))
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break;
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while (map)
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{
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j = wined3d_bit_scan(&map);
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idx = i * word_bit_count + j;
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TRACE("Setting ps_consts_f[%u] to %s.\n", idx, debug_vec4(&state->ps_consts_f[idx]));
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stateblock->stateblock_state.ps_consts_f[idx] = state->ps_consts_f[idx];
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}
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memcpy(&stateblock->stateblock_state.ps_consts_f[range.offset], &state->ps_consts_f[range.offset],
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sizeof(*state->ps_consts_f) * range.size);
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}
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map = stateblock->changed.pixelShaderConstantsI;
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while (map)
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for (start = 0; ; start = range.offset + range.size)
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{
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idx = wined3d_bit_scan(&map);
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if (!wined3d_bitmap_get_range(&map, WINED3D_MAX_CONSTS_I, start, &range))
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break;
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TRACE("Setting ps_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->ps_consts_i[idx]));
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stateblock->stateblock_state.ps_consts_i[idx] = state->ps_consts_i[idx];
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memcpy(&stateblock->stateblock_state.ps_consts_i[range.offset], &state->ps_consts_i[range.offset],
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sizeof(*state->ps_consts_i) * range.size);
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}
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map = stateblock->changed.pixelShaderConstantsB;
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while (map)
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for (start = 0; ; start = range.offset + range.size)
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{
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idx = wined3d_bit_scan(&map);
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if (!wined3d_bitmap_get_range(&map, WINED3D_MAX_CONSTS_B, start, &range))
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break;
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TRACE("Setting ps_consts_b[%u] to %s.\n",
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idx, state->ps_consts_b[idx] ? "TRUE" : "FALSE");
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stateblock->stateblock_state.ps_consts_b[idx] = state->ps_consts_b[idx];
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memcpy(&stateblock->stateblock_state.ps_consts_b[range.offset], &state->ps_consts_b[range.offset],
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sizeof(*state->ps_consts_b) * range.size);
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}
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if (stateblock->changed.transforms)
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