wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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@ -6514,8 +6514,8 @@ static HRESULT arbfp_blit_alloc(IWineD3DDeviceImpl *device)
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}
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/* Context activation is done by the caller. */
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static void arbfp_blit_free(IWineD3DDevice *iface) {
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IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
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static void arbfp_blit_free(IWineD3DDeviceImpl *device)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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struct arbfp_blit_priv *priv = device->blit_priv;
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@ -2050,7 +2050,7 @@ err_out:
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This->stateBlock = NULL;
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}
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if (This->blit_priv) {
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This->blitter->free_private(iface);
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This->blitter->free_private(This);
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}
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if (This->fragment_priv) {
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This->frag_pipe->free_private(This);
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@ -2185,7 +2185,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
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}
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/* Destroy the shader backend. Note that this has to happen after all shaders are destroyed. */
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This->blitter->free_private(iface);
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This->blitter->free_private(This);
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This->frag_pipe->free_private(This);
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This->shader_backend->shader_free_private(This);
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@ -6199,7 +6199,7 @@ static void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChainImpl
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}
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LEAVE_GL();
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This->blitter->free_private(iface);
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This->blitter->free_private(This);
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This->frag_pipe->free_private(This);
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This->shader_backend->shader_free_private(This);
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destroy_dummy_textures(This, gl_info);
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@ -4734,7 +4734,7 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
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static HRESULT ffp_blit_alloc(IWineD3DDeviceImpl *device) { return WINED3D_OK; }
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/* Context activation is done by the caller. */
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static void ffp_blit_free(IWineD3DDevice *iface) { }
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static void ffp_blit_free(IWineD3DDeviceImpl *device) { }
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/* This function is used in case of 8bit paletted textures using GL_EXT_paletted_texture */
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/* Context activation is done by the caller. */
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@ -4871,7 +4871,7 @@ static HRESULT cpu_blit_alloc(IWineD3DDeviceImpl *device)
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}
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/* Context activation is done by the caller. */
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static void cpu_blit_free(IWineD3DDevice *iface)
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static void cpu_blit_free(IWineD3DDeviceImpl *device)
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{
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}
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@ -1176,7 +1176,7 @@ enum blit_operation
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struct blit_shader
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{
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HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
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void (*free_private)(IWineD3DDevice *iface);
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void (*free_private)(IWineD3DDeviceImpl *device);
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HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
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void (*unset_shader)(IWineD3DDevice *iface);
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BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
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