d3drm: Implement D3DRMCreateColorRGB.
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@ -2,7 +2,7 @@
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@ stdcall D3DRMColorGetBlue(long)
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@ stdcall D3DRMColorGetBlue(long)
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@ stdcall D3DRMColorGetGreen(long)
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@ stdcall D3DRMColorGetGreen(long)
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@ stdcall D3DRMColorGetRed(long)
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@ stdcall D3DRMColorGetRed(long)
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@ stub D3DRMCreateColorRGB
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@ stdcall D3DRMCreateColorRGB(long long long)
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@ stdcall D3DRMCreateColorRGBA(long long long long)
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@ stdcall D3DRMCreateColorRGBA(long long long long)
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@ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
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@ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
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@ stdcall D3DRMQuaternionFromRotation(ptr ptr long)
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@ stdcall D3DRMQuaternionFromRotation(ptr ptr long)
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@ -34,6 +34,11 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
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WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
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/* Create a RGB color from its components */
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D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE red, D3DVALUE green, D3DVALUE blue)
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{
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return (D3DRMCreateColorRGBA(red, green, blue, 255.0));
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}
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/* Create a RGBA color from its components */
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/* Create a RGBA color from its components */
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D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE red, D3DVALUE green, D3DVALUE blue, D3DVALUE alpha)
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D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE red, D3DVALUE green, D3DVALUE blue, D3DVALUE alpha)
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{
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{
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@ -79,6 +79,7 @@ static LPD3DVECTOR (WINAPI * pD3DRMVectorScale)(LPD3DVECTOR, LPD3DVECTOR, D3DVAL
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static LPD3DVECTOR (WINAPI * pD3DRMVectorSubtract)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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static LPD3DVECTOR (WINAPI * pD3DRMVectorSubtract)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionFromRotation)(LPD3DRMQUATERNION, LPD3DVECTOR, D3DVALUE);
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static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionFromRotation)(LPD3DRMQUATERNION, LPD3DVECTOR, D3DVALUE);
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static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionSlerp)(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
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static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionSlerp)(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
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static D3DCOLOR (WINAPI * pD3DRMCreateColorRGB)(D3DVALUE, D3DVALUE, D3DVALUE);
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static D3DCOLOR (WINAPI * pD3DRMCreateColorRGBA)(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
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static D3DCOLOR (WINAPI * pD3DRMCreateColorRGBA)(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
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static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR);
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static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR);
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static D3DVALUE (WINAPI * pD3DRMColorGetBlue)(D3DCOLOR);
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static D3DVALUE (WINAPI * pD3DRMColorGetBlue)(D3DCOLOR);
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@ -115,6 +116,7 @@ static BOOL InitFunctionPtrs(void)
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D3DRM_GET_PROC(D3DRMVectorSubtract)
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D3DRM_GET_PROC(D3DRMVectorSubtract)
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D3DRM_GET_PROC(D3DRMQuaternionFromRotation)
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D3DRM_GET_PROC(D3DRMQuaternionFromRotation)
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D3DRM_GET_PROC(D3DRMQuaternionSlerp)
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D3DRM_GET_PROC(D3DRMQuaternionSlerp)
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D3DRM_GET_PROC(D3DRMCreateColorRGB)
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D3DRM_GET_PROC(D3DRMCreateColorRGBA)
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D3DRM_GET_PROC(D3DRMCreateColorRGBA)
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D3DRM_GET_PROC(D3DRMColorGetAlpha)
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D3DRM_GET_PROC(D3DRMColorGetAlpha)
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D3DRM_GET_PROC(D3DRMColorGetBlue)
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D3DRM_GET_PROC(D3DRMColorGetBlue)
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@ -261,6 +263,14 @@ static void ColorTest(void)
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D3DCOLOR color, expected_color, got_color;
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D3DCOLOR color, expected_color, got_color;
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D3DVALUE expected, got, red, green, blue, alpha;
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D3DVALUE expected, got, red, green, blue, alpha;
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/*___________D3DRMCreateColorRGB_________________________*/
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red=0.8;
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green=0.3;
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blue=0.55;
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expected_color=0xffcc4c8c;
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got_color=pD3DRMCreateColorRGB(red,green,blue);
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ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
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/*___________D3DRMCreateColorRGBA________________________*/
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/*___________D3DRMCreateColorRGBA________________________*/
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red=0.1;
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red=0.1;
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green=0.4;
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green=0.4;
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@ -54,6 +54,7 @@ LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
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D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
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D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
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D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
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