d3d11: Don't grab wined3d lock for generating mipmaps.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2021-10-15 14:26:13 +02:00 committed by Alexandre Julliard
parent c024d91d9f
commit 7eaae6b797
1 changed files with 0 additions and 4 deletions

View File

@ -1474,9 +1474,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_GenerateMips(ID3D11DeviceCont
TRACE("iface %p, view %p.\n", iface, view);
wined3d_mutex_lock();
wined3d_device_context_generate_mipmaps(context->wined3d_context, srv->wined3d_view);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_device_context_SetResourceMinLOD(ID3D11DeviceContext1 *iface,
@ -5077,9 +5075,7 @@ static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
TRACE("iface %p, view %p.\n", iface, view);
wined3d_mutex_lock();
wined3d_device_context_generate_mipmaps(device->immediate_context.wined3d_context, srv->wined3d_view);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,