wined3d: Always pass a non-NULL rectangle to surface_color_fill() in wined3d_device_color_fill().
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@ -4981,6 +4981,8 @@ HRESULT CDECL wined3d_device_delete_patch(struct wined3d_device *device, UINT ha
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HRESULT CDECL wined3d_device_color_fill(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_color_fill(struct wined3d_device *device,
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struct wined3d_surface *surface, const RECT *rect, const WINED3DCOLORVALUE *color)
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struct wined3d_surface *surface, const RECT *rect, const WINED3DCOLORVALUE *color)
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{
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{
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RECT r;
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TRACE("device %p, surface %p, rect %s, color {%.8e, %.8e, %.8e, %.8e}.\n",
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TRACE("device %p, surface %p, rect %s, color {%.8e, %.8e, %.8e, %.8e}.\n",
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device, surface, wine_dbgstr_rect(rect),
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device, surface, wine_dbgstr_rect(rect),
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color->r, color->g, color->b, color->a);
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color->r, color->g, color->b, color->a);
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@ -4991,6 +4993,12 @@ HRESULT CDECL wined3d_device_color_fill(struct wined3d_device *device,
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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}
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}
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if (!rect)
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{
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SetRect(&r, 0, 0, surface->resource.width, surface->resource.height);
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rect = &r;
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}
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return surface_color_fill(surface, rect, color);
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return surface_color_fill(surface, rect, color);
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}
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}
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