wined3d: Always pass a non-NULL rectangle to surface_color_fill() in wined3d_device_color_fill().

This commit is contained in:
Henri Verbeet 2011-08-04 19:53:29 +02:00 committed by Alexandre Julliard
parent 831801dd60
commit 7e8e7ecebb
1 changed files with 8 additions and 0 deletions

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@ -4981,6 +4981,8 @@ HRESULT CDECL wined3d_device_delete_patch(struct wined3d_device *device, UINT ha
HRESULT CDECL wined3d_device_color_fill(struct wined3d_device *device,
struct wined3d_surface *surface, const RECT *rect, const WINED3DCOLORVALUE *color)
{
RECT r;
TRACE("device %p, surface %p, rect %s, color {%.8e, %.8e, %.8e, %.8e}.\n",
device, surface, wine_dbgstr_rect(rect),
color->r, color->g, color->b, color->a);
@ -4991,6 +4993,12 @@ HRESULT CDECL wined3d_device_color_fill(struct wined3d_device *device,
return WINED3DERR_INVALIDCALL;
}
if (!rect)
{
SetRect(&r, 0, 0, surface->resource.width, surface->resource.height);
rect = &r;
}
return surface_color_fill(surface, rect, color);
}