dinput/tests: Add some windows.gaming.input hotplug tests.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-02-23 17:49:36 +01:00 committed by Alexandre Julliard
parent 45f1cbe476
commit 7e7c0ed9c5
2 changed files with 245 additions and 1 deletions

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@ -1,5 +1,5 @@
TESTDLL = dinput.dll TESTDLL = dinput.dll
IMPORTS = dinput dinput8 ole32 version user32 advapi32 hid uuid crypt32 newdev setupapi wintrust winmm IMPORTS = dinput dinput8 ole32 version user32 advapi32 hid uuid crypt32 newdev setupapi wintrust winmm combase
driver_hid_IMPORTS = winecrt0 ntoskrnl hal hidclass driver_hid_IMPORTS = winecrt0 ntoskrnl hal hidclass
driver_hid_EXTRADLLFLAGS = -nodefaultlibs -nostartfiles -Wl,--subsystem,native driver_hid_EXTRADLLFLAGS = -nodefaultlibs -nostartfiles -Wl,--subsystem,native

View File

@ -32,11 +32,21 @@
#include "dinputd.h" #include "dinputd.h"
#include "devguid.h" #include "devguid.h"
#include "dbt.h" #include "dbt.h"
#include "unknwn.h"
#include "winstring.h"
#include "wine/hid.h" #include "wine/hid.h"
#include "dinput_test.h" #include "dinput_test.h"
#include "initguid.h"
#include "roapi.h"
#define WIDL_using_Windows_Foundation
#define WIDL_using_Windows_Foundation_Collections
#include "windows.foundation.h"
#define WIDL_using_Windows_Gaming_Input
#include "windows.gaming.input.h"
static BOOL test_input_lost( DWORD version ) static BOOL test_input_lost( DWORD version )
{ {
#include "psh_hid_macros.h" #include "psh_hid_macros.h"
@ -322,6 +332,7 @@ static void test_RegisterDeviceNotification(void)
while (device_change_count < device_change_expect) while (device_change_count < device_change_expect)
{ {
MsgWaitForMultipleObjects( 0, NULL, FALSE, INFINITE, QS_ALLINPUT );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE )) while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
{ {
TranslateMessage( &msg ); TranslateMessage( &msg );
@ -355,6 +366,7 @@ static void test_RegisterDeviceNotification(void)
while (device_change_count < device_change_expect) while (device_change_count < device_change_expect)
{ {
MsgWaitForMultipleObjects( 0, NULL, FALSE, INFINITE, QS_ALLINPUT );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE )) while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
{ {
TranslateMessage( &msg ); TranslateMessage( &msg );
@ -385,6 +397,7 @@ static void test_RegisterDeviceNotification(void)
while (device_change_count < device_change_expect) while (device_change_count < device_change_expect)
{ {
MsgWaitForMultipleObjects( 0, NULL, FALSE, INFINITE, QS_ALLINPUT );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE )) while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
{ {
TranslateMessage( &msg ); TranslateMessage( &msg );
@ -404,6 +417,236 @@ static void test_RegisterDeviceNotification(void)
UnregisterClassW( class.lpszClassName, class.hInstance ); UnregisterClassW( class.lpszClassName, class.hInstance );
} }
struct controller_handler
{
IEventHandler_RawGameController IEventHandler_RawGameController_iface;
BOOL invoked;
};
static inline struct controller_handler *impl_from_IEventHandler_RawGameController( IEventHandler_RawGameController *iface )
{
return CONTAINING_RECORD( iface, struct controller_handler, IEventHandler_RawGameController_iface );
}
static HRESULT WINAPI controller_handler_QueryInterface( IEventHandler_RawGameController *iface, REFIID iid, void **out )
{
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_IEventHandler_RawGameController ))
{
IUnknown_AddRef( iface );
*out = iface;
return S_OK;
}
trace( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI controller_handler_AddRef( IEventHandler_RawGameController *iface )
{
return 2;
}
static ULONG WINAPI controller_handler_Release( IEventHandler_RawGameController *iface )
{
return 1;
}
static HRESULT WINAPI controller_handler_Invoke( IEventHandler_RawGameController *iface,
IInspectable *sender, IRawGameController *controller )
{
struct controller_handler *impl = impl_from_IEventHandler_RawGameController( iface );
trace( "iface %p, sender %p, controller %p\n", iface, sender, controller );
ok( sender == NULL, "got sender %p\n", sender );
impl->invoked = TRUE;
return S_OK;
}
static const IEventHandler_RawGameControllerVtbl controller_handler_vtbl =
{
controller_handler_QueryInterface,
controller_handler_AddRef,
controller_handler_Release,
controller_handler_Invoke,
};
static struct controller_handler controller_removed = {{&controller_handler_vtbl}};
static struct controller_handler controller_added = {{&controller_handler_vtbl}};
static LRESULT CALLBACK windows_gaming_input_wndproc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
{
if (msg == WM_DEVICECHANGE)
{
winetest_push_context( "%u", device_change_count );
if (device_change_count++ >= device_change_expect / 2)
{
ok( wparam == DBT_DEVICEREMOVECOMPLETE, "got wparam %#Ix\n", wparam );
ok( controller_added.invoked, "controller added handler not invoked\n" );
ok( controller_removed.invoked, "controller removed handler not invoked\n" );
}
else
{
ok( wparam == DBT_DEVICEARRIVAL, "got wparam %#Ix\n", wparam );
ok( !controller_added.invoked, "controller added handler not invoked\n" );
ok( !controller_removed.invoked, "controller removed handler invoked\n" );
}
winetest_pop_context();
}
return DefWindowProcW( hwnd, msg, wparam, lparam );
}
static void test_windows_gaming_input(void)
{
static const WCHAR *class_name = RuntimeClass_Windows_Gaming_Input_RawGameController;
DEV_BROADCAST_DEVICEINTERFACE_A iface_filter_a =
{
.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE_A),
.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE,
.dbcc_classguid = GUID_DEVINTERFACE_HID,
};
WNDCLASSEXW class =
{
.cbSize = sizeof(WNDCLASSEXW),
.hInstance = GetModuleHandleW( NULL ),
.lpszClassName = L"devnotify",
.lpfnWndProc = windows_gaming_input_wndproc,
};
EventRegistrationToken controller_removed_token;
IVectorView_RawGameController *controller_view;
EventRegistrationToken controller_added_token;
IRawGameControllerStatics *statics;
HANDLE hwnd, thread, stop_event;
HDEVNOTIFY devnotify;
BOOL removed;
HSTRING str;
UINT32 size;
HRESULT hr;
MSG msg;
hr = RoInitialize( RO_INIT_MULTITHREADED );
ok( hr == RPC_E_CHANGED_MODE, "RoInitialize failed, hr %#lx\n", hr );
hr = WindowsCreateString( class_name, wcslen( class_name ), &str );
ok( hr == S_OK, "WindowsCreateString failed, hr %#lx\n", hr );
hr = RoGetActivationFactory( str, &IID_IRawGameControllerStatics, (void **)&statics );
ok( hr == S_OK || broken( hr == REGDB_E_CLASSNOTREG ), "RoGetActivationFactory failed, hr %#lx\n", hr );
WindowsDeleteString( str );
if (hr == REGDB_E_CLASSNOTREG)
{
win_skip( "%s runtimeclass not registered, skipping tests.\n", wine_dbgstr_w( class_name ) );
RoUninitialize();
return;
}
hr = IRawGameControllerStatics_add_RawGameControllerAdded( statics, &controller_added.IEventHandler_RawGameController_iface,
&controller_added_token );
ok( hr == S_OK, "add_RawGameControllerAdded returned %#lx\n", hr );
todo_wine
ok( controller_added_token.value, "got token %I64u\n", controller_added_token.value );
if (!controller_added_token.value) goto done;
hr = IRawGameControllerStatics_add_RawGameControllerRemoved( statics, &controller_removed.IEventHandler_RawGameController_iface,
&controller_removed_token );
ok( hr == S_OK, "add_RawGameControllerAdded returned %#lx\n", hr );
hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
RegisterClassExW( &class );
hwnd = CreateWindowW( class.lpszClassName, NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL );
ok( !!hwnd, "CreateWindowW failed, error %lu\n", GetLastError() );
devnotify = RegisterDeviceNotificationA( hwnd, &iface_filter_a, DEVICE_NOTIFY_WINDOW_HANDLE );
ok( !!devnotify, "RegisterDeviceNotificationA failed, error %lu\n", GetLastError() );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE )) DispatchMessageW( &msg );
device_change_count = 0;
device_change_expect = 2;
device_change_hwnd = hwnd;
device_change_all = FALSE;
stop_event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!stop_event, "CreateEventW failed, error %lu\n", GetLastError() );
thread = CreateThread( NULL, 0, dinput_test_device_thread, stop_event, 0, NULL );
ok( !!thread, "CreateThread failed, error %lu\n", GetLastError() );
removed = FALSE;
while (device_change_count < device_change_expect)
{
MsgWaitForMultipleObjects( 0, NULL, FALSE, 50, QS_ALLINPUT );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
{
TranslateMessage( &msg );
ok( msg.message != WM_DEVICECHANGE, "got WM_DEVICECHANGE\n" );
DispatchMessageW( &msg );
}
if (controller_added.invoked && !removed)
{
ok( !controller_removed.invoked, "controller removed handler invoked\n" );
removed = TRUE;
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 0, "got size %u\n", size );
IVectorView_RawGameController_Release( controller_view );
hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 1, "got size %u\n", size );
SetEvent( stop_event );
}
}
ok( controller_added.invoked, "controller added handler not invoked\n" );
ok( controller_removed.invoked, "controller removed handler not invoked\n" );
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 1, "got size %u\n", size );
IVectorView_RawGameController_Release( controller_view );
hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 0, "got size %u\n", size );
hr = IRawGameControllerStatics_remove_RawGameControllerAdded( statics, controller_added_token );
ok( hr == S_OK, "remove_RawGameControllerAdded returned %#lx\n", hr );
hr = IRawGameControllerStatics_remove_RawGameControllerRemoved( statics, controller_removed_token );
ok( hr == S_OK, "remove_RawGameControllerRemoved returned %#lx\n", hr );
hr = IRawGameControllerStatics_remove_RawGameControllerRemoved( statics, controller_removed_token );
ok( hr == S_OK, "remove_RawGameControllerRemoved returned %#lx\n", hr );
IVectorView_RawGameController_Release( controller_view );
IRawGameControllerStatics_Release( statics );
WaitForSingleObject( thread, INFINITE );
CloseHandle( thread );
CloseHandle( stop_event );
UnregisterDeviceNotification( devnotify );
DestroyWindow( hwnd );
UnregisterClassW( class.lpszClassName, class.hInstance );
done:
RoUninitialize();
}
START_TEST( hotplug ) START_TEST( hotplug )
{ {
if (!dinput_test_init()) return; if (!dinput_test_init()) return;
@ -415,6 +658,7 @@ START_TEST( hotplug )
test_input_lost( 0x800 ); test_input_lost( 0x800 );
test_RegisterDeviceNotification(); test_RegisterDeviceNotification();
test_windows_gaming_input();
} }
CoUninitialize(); CoUninitialize();