d3d9/tests: Test DXT1 and DXT3 as well in volume_dxt5_test().

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Connor McAdams 2018-08-05 02:47:49 +04:30 committed by Alexandre Julliard
parent 3d4001f4fc
commit 7e6e935fde
1 changed files with 112 additions and 54 deletions

View File

@ -17741,26 +17741,74 @@ done:
DestroyWindow(window);
}
static void volume_dxt5_test(void)
static void volume_dxtn_test(void)
{
IDirect3DVolumeTexture9 *texture;
struct surface_readback rb;
IDirect3DDevice9 *device;
IDirect3DSurface9 *rt;
D3DLOCKED_BOX box;
unsigned int i, j;
IDirect3D9 *d3d;
unsigned int i;
ULONG refcount;
DWORD color;
DWORD colour;
HWND window;
HRESULT hr;
static const char texture_data[] =
static const BYTE dxt1_data[] =
{
/* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the blocks are red, green, blue and white. */
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00,
0x00, 0xf8, 0x00, 0xf8, 0xf0, 0xf0, 0xf0, 0xf0,
0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00,
0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00
};
static const BYTE dxt3_data[] =
{
0xff, 0xee, 0xff, 0xee, 0xff, 0xee, 0xff, 0xee, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00,
0xff, 0xdd, 0xff, 0xdd, 0xff, 0xdd, 0xff, 0xdd, 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00,
0xff, 0xcc, 0xff, 0xcc, 0xff, 0xcc, 0xff, 0xcc, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xbb, 0xff, 0xbb, 0xff, 0xbb, 0xff, 0xbb, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00
};
static const BYTE dxt5_data[] =
{
/* A 8x4x2 texture consisting of 4 4x4 blocks. The colours of the
* blocks are red, green, blue and white. */
0xff, 0xff, 0x80, 0x0d, 0xd8, 0x80, 0x0d, 0xd8, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00
};
static const DWORD dxt1_expected_colours[] =
{
0xffff0000, 0x00000000, 0xff00ff00, 0xff00ff00,
0xff0000ff, 0xff0000ff, 0xffffffff, 0xffffffff,
};
static const DWORD dxt3_expected_colours[] =
{
0xffff0000, 0xeeff0000, 0xff00ff00, 0xdd00ff00,
0xff0000ff, 0xcc0000ff, 0xffffffff, 0xbbffffff,
};
static const DWORD dxt5_expected_colours[] =
{
0xffff0000, 0x00ff0000, 0xff00ff00, 0xff00ff00,
0xff0000ff, 0xff0000ff, 0xffffffff, 0xffffffff
};
static const struct
{
const char *name;
D3DFORMAT format;
const BYTE *data;
DWORD data_size;
const DWORD *expected_colours;
}
tests[] =
{
{"DXT1", D3DFMT_DXT1, dxt1_data, sizeof(dxt1_data), dxt1_expected_colours},
{"DXT3", D3DFMT_DXT3, dxt3_data, sizeof(dxt3_data), dxt3_expected_colours},
{"DXT5", D3DFMT_DXT5, dxt5_data, sizeof(dxt5_data), dxt5_expected_colours},
};
static const struct
{
struct vec3 position;
@ -17778,67 +17826,77 @@ static void volume_dxt5_test(void)
{{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}},
{{ 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.75f}},
};
static const DWORD expected_colors[] = {0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff};
window = create_window();
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_DXT5)))
{
skip("DXT5 volume textures are not supported, skipping test.\n");
goto done;
}
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 4, 2, 1, 0, D3DFMT_DXT5,
D3DPOOL_MANAGED, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
memcpy(box.pBits, texture_data, sizeof(texture_data));
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0));
ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
ok(SUCCEEDED(hr), "Failed to set mag filter, hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[0], sizeof(*quads));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[4], sizeof(*quads));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
for (i = 0; i < 4; i++)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
color = getPixelColor(device, 80 + 160 * i, 240);
ok (color_match(color, expected_colors[i], 1),
"Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i);
if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, tests[i].format)))
{
skip("%s volume textures are not supported, skipping test.\n", tests[i].name);
continue;
}
hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 4, 2, 1, 0,
tests[i].format, D3DPOOL_MANAGED, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
memcpy(box.pBits, tests[i].data, tests[i].data_size);
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0));
ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
ok(SUCCEEDED(hr), "Failed to set colour op, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
ok(SUCCEEDED(hr), "Failed to set colour arg, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(SUCCEEDED(hr), "Failed to set colour op, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
ok(SUCCEEDED(hr), "Failed to set mag filter, hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[0], sizeof(*quads));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[4], sizeof(*quads));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
get_rt_readback(rt, &rb);
for (j = 0; j < ARRAY_SIZE(dxt1_expected_colours); ++j)
{
colour = get_readback_color(&rb, 40 + 80 * j, 240);
ok(color_match(colour, tests[i].expected_colours[j], 1),
"Expected colour 0x%08x, got 0x%08x, case %u.\n", tests[i].expected_colours[j], colour, j);
}
release_surface_readback(&rb);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
IDirect3DVolumeTexture9_Release(texture);
}
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
IDirect3DVolumeTexture9_Release(texture);
IDirect3DSurface9_Release(rt);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
@ -24131,7 +24189,7 @@ START_TEST(visual)
zenable_test();
fog_special_test();
volume_srgb_test();
volume_dxt5_test();
volume_dxtn_test();
add_dirty_rect_test();
multisampled_depth_buffer_test();
resz_test();