d3d9/tests: Add d3d9ex test for backbuffer resize.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3600,6 +3600,107 @@ static void test_swapchain_parameters(void)
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DestroyWindow(window);
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}
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static void test_backbuffer_resize(void)
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{
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D3DPRESENT_PARAMETERS present_parameters = {0};
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IDirect3DSurface9 *backbuffer, *old_backbuffer;
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D3DSURFACE_DESC surface_desc;
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IDirect3DDevice9Ex *device;
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D3DCOLOR color;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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static const struct
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{
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float position[3];
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DWORD diffuse;
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}
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quad[] =
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{
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{{-1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)},
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{{-1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)},
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{{ 1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)},
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{{ 1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)},
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};
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window = create_window();
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if (!(device = create_device(window, NULL)))
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{
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skip("Failed to create a D3D device.\n");
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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color = get_pixel_color(device, 1, 1);
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ok(color == 0x00ff0000, "Got unexpected color 0x%08x.\n", color);
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present_parameters.BackBufferWidth = 800;
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present_parameters.BackBufferHeight = 600;
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present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.hDeviceWindow = NULL;
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present_parameters.Windowed = TRUE;
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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hr = IDirect3DDevice9_Reset(device, &present_parameters);
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ok(SUCCEEDED(hr), "Failed to reset, hr %#x.\n", hr);
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old_backbuffer = backbuffer;
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hr = IDirect3DSurface9_GetDesc(old_backbuffer, &surface_desc);
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ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
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todo_wine ok(surface_desc.Width == 640, "Got unexpected width %u.\n", surface_desc.Width);
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todo_wine ok(surface_desc.Height == 480, "Got unexpected height %u.\n", surface_desc.Height);
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refcount = IDirect3DSurface9_Release(old_backbuffer);
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ok(!refcount, "Surface has %u references left.\n", refcount);
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
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todo_wine ok(backbuffer != old_backbuffer, "Expected new backbuffer surface.\n");
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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color = get_pixel_color(device, 1, 1);
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ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color);
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color = get_pixel_color(device, 700, 500);
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ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_pixel_color(device, 1, 1);
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ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color);
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color = get_pixel_color(device, 700, 500);
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ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color);
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IDirect3DSurface9_Release(backbuffer);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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DestroyWindow(window);
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}
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START_TEST(d3d9ex)
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{
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DEVMODEW current_mode;
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@ -3647,4 +3748,5 @@ START_TEST(d3d9ex)
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test_wndproc_windowed();
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test_window_style();
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test_swapchain_parameters();
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test_backbuffer_resize();
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}
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