From 7df5deab23acf47e662d2eaede22d3e69b4fe6ec Mon Sep 17 00:00:00 2001 From: Fabian Bieler Date: Thu, 29 Mar 2007 19:53:52 +0200 Subject: [PATCH] wined3d: Add support for float texture formats back in. --- dlls/wined3d/directx.c | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index dea1d430f9a..2d4024fc4c0 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1702,6 +1702,23 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt } } + if (GL_SUPPORT(ARB_TEXTURE_FLOAT)) { + + BOOL half_pixel_support = GL_SUPPORT(ARB_HALF_FLOAT_PIXEL); + + switch (CheckFormat) { + case WINED3DFMT_R16F: + case WINED3DFMT_A16B16G16R16F: + if (!half_pixel_support) break; + case WINED3DFMT_R32F: + case WINED3DFMT_A32B32G32R32F: + TRACE_(d3d_caps)("[OK]\n"); + return WINED3D_OK; + default: + break; /* Avoid compiler warnings */ + } + } + /* This format is nothing special and it is supported perfectly. * However, ati and nvidia driver on windows do not mark this format as * supported (tested with the dxCapsViewer) and pretending to