ddraw: Forbid setting viewport extents larger than the render target in SetViewport2().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -915,7 +915,10 @@ static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVI
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{
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struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
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struct d3d_device *device = viewport->active_device;
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struct wined3d_sub_resource_desc rt_desc;
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struct wined3d_rendertarget_view *rtv;
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IDirect3DViewport3 *current_viewport;
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struct ddraw_surface *surface;
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TRACE("iface %p, vp %p.\n", iface, vp);
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@ -928,20 +931,42 @@ static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVI
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_dump_D3DVIEWPORT2(vp);
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}
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if (!device)
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{
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WARN("Viewport not bound to a device, returning D3DERR_VIEWPORTHASNODEVICE.\n");
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return D3DERR_VIEWPORTHASNODEVICE;
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}
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wined3d_mutex_lock();
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if (device->version > 1)
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{
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if (!(rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
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{
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wined3d_mutex_unlock();
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return DDERR_INVALIDCAPS;
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}
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surface = wined3d_rendertarget_view_get_sub_resource_parent(rtv);
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wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &rt_desc);
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if (vp->dwX > rt_desc.width || vp->dwWidth > rt_desc.width - vp->dwX
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|| vp->dwY > rt_desc.height || vp->dwHeight > rt_desc.height - vp->dwY)
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{
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WARN("Invalid viewport, returning DDERR_INVALIDPARAMS.\n");
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wined3d_mutex_unlock();
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return DDERR_INVALIDPARAMS;
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}
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}
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viewport->use_vp2 = 1;
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memset(&viewport->viewports.vp2, 0, sizeof(viewport->viewports.vp2));
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memcpy(&viewport->viewports.vp2, vp, vp->dwSize);
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if (device)
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if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(&device->IDirect3DDevice3_iface, ¤t_viewport)))
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{
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if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(&device->IDirect3DDevice3_iface, ¤t_viewport)))
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{
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if (current_viewport == iface)
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viewport_activate(viewport, FALSE);
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IDirect3DViewport3_Release(current_viewport);
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}
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if (current_viewport == iface)
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viewport_activate(viewport, FALSE);
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IDirect3DViewport3_Release(current_viewport);
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}
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wined3d_mutex_unlock();
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