wined3d: Fix a possible null dereference.

This commit is contained in:
David Adam 2008-04-19 20:12:48 +02:00 committed by Alexandre Julliard
parent 662718160e
commit 7df193676e
3 changed files with 75 additions and 0 deletions

View File

@ -1281,6 +1281,42 @@ static void test_render_zero_triangles(void)
if(d3d8) IDirect3D8_Release(d3d8); if(d3d8) IDirect3D8_Release(d3d8);
} }
static void test_set_material(void)
{
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DDevice8 *device = NULL;
IDirect3D8 *d3d8;
HWND hwnd;
HRESULT hr;
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!d3d8 || !hwnd) goto cleanup;
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = hwnd;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
if(!device)
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
hr = IDirect3DDevice8_SetMaterial(device, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %s\n", DXGetErrorString8(hr));
cleanup:
if(device) IDirect3DDevice8_Release(device);
if(d3d8) IDirect3D8_Release(d3d8);
}
START_TEST(device) START_TEST(device)
{ {
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@ -1306,5 +1342,6 @@ START_TEST(device)
test_limits(); test_limits();
test_lights(); test_lights();
test_render_zero_triangles(); test_render_zero_triangles();
test_set_material();
} }
} }

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@ -1994,6 +1994,41 @@ static void test_display_formats()
if(d3d9) IDirect3D9_Release(d3d9); if(d3d9) IDirect3D9_Release(d3d9);
} }
static void test_set_material(void)
{
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DDevice9 *device = NULL;
IDirect3D9 *d3d9;
HWND hwnd;
HRESULT hr;
d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!d3d9 || !hwnd) goto cleanup;
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = hwnd;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
if(!device)
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
hr = IDirect3DDevice9_SetMaterial(device, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %s\n", DXGetErrorString9(hr));
cleanup:
if(device) IDirect3DDevice9_Release(device);
if(d3d9) IDirect3D9_Release(d3d9);
}
START_TEST(device) START_TEST(device)
{ {
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@ -2023,5 +2058,6 @@ START_TEST(device)
test_vertex_buffer_alignment(); test_vertex_buffer_alignment();
test_lights(); test_lights();
test_set_stream_source(); test_set_stream_source();
test_set_material();
} }
} }

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@ -3086,6 +3086,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetClipStatus(IWineD3DDevice *iface,
static HRESULT WINAPI IWineD3DDeviceImpl_SetMaterial(IWineD3DDevice *iface, CONST WINED3DMATERIAL* pMaterial) { static HRESULT WINAPI IWineD3DDeviceImpl_SetMaterial(IWineD3DDevice *iface, CONST WINED3DMATERIAL* pMaterial) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
if (!pMaterial) return WINED3DERR_INVALIDCALL;
This->updateStateBlock->changed.material = TRUE; This->updateStateBlock->changed.material = TRUE;
This->updateStateBlock->material = *pMaterial; This->updateStateBlock->material = *pMaterial;