winex11drv: Return cached cursor_pos in GetCursorPos().
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@ -2501,6 +2501,15 @@ static void test_mouse_input(HWND hwnd)
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GetCursorPos(&pt);
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ok(x == pt.x && y == pt.y, "wrong cursor pos (%d,%d), expected (%d,%d)\n", pt.x, pt.y, x, y);
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while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
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/* Check that setting the same position will generate WM_MOUSEMOVE */
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SetCursorPos(x, y);
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msg.message = 0;
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ok(PeekMessageA(&msg, 0, 0, 0, PM_REMOVE), "no message available\n");
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ok(msg.hwnd == popup && msg.message == WM_MOUSEMOVE, "hwnd %p message %04x\n", msg.hwnd, msg.message);
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ok(msg.pt.x == x && msg.pt.y == y, "wrong message coords (%d,%d)/(%d,%d)\n", x, y, msg.pt.x, msg.pt.y);
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/* force the system to update its internal queue mouse position,
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* otherwise it won't generate relative mouse movements below.
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*/
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@ -70,6 +70,7 @@ static const UINT button_up_flags[NB_BUTTONS] =
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};
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POINT cursor_pos;
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static DWORD last_time_modified;
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BOOL X11DRV_SetCursorPos( INT x, INT y );
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@ -190,6 +191,7 @@ static void queue_raw_mouse_message( UINT message, HWND hwnd, DWORD x, DWORD y,
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hook.time = time;
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hook.dwExtraInfo = extra_info;
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last_time_modified = GetTickCount();
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if (HOOK_CallHooks( WH_MOUSE_LL, HC_ACTION, message, (LPARAM)&hook, TRUE )) return;
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SERVER_START_REQ( send_hardware_message )
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@ -685,6 +687,14 @@ BOOL X11DRV_SetCursorPos( INT x, INT y )
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TRACE( "warping to (%d,%d)\n", x, y );
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wine_tsx11_lock();
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if (cursor_pos.x == x && cursor_pos.y == y)
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{
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wine_tsx11_unlock();
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/* We still need to generate WM_MOUSEMOVE */
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queue_raw_mouse_message( WM_MOUSEMOVE, NULL, x, y, 0, GetCurrentTime(), 0, 0 );
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return TRUE;
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}
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XWarpPointer( display, root_window, root_window, 0, 0, 0, 0,
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x - virtual_screen_rect.left, y - virtual_screen_rect.top );
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XFlush( display ); /* avoids bad mouse lag in games that do their own mouse warping */
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@ -705,7 +715,8 @@ BOOL X11DRV_GetCursorPos(LPPOINT pos)
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unsigned int xstate;
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wine_tsx11_lock();
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if (XQueryPointer( display, root_window, &root, &child,
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if ((GetTickCount() - last_time_modified > 100) &&
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XQueryPointer( display, root_window, &root, &child,
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&rootX, &rootY, &winX, &winY, &xstate ))
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{
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update_button_state( xstate );
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