d3dx9: Always free samplers (Valgrind).
Signed-off-by: Sven Baars <sven.wine@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -519,6 +519,7 @@ static void free_sampler(struct d3dx_sampler *sampler)
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free_state(&sampler->states[i]);
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free_state(&sampler->states[i]);
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}
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}
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HeapFree(GetProcessHeap(), 0, sampler->states);
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HeapFree(GetProcessHeap(), 0, sampler->states);
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HeapFree(GetProcessHeap(), 0, sampler);
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}
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}
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static void d3dx_pool_release_shared_parameter(struct d3dx_top_level_parameter *param);
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static void d3dx_pool_release_shared_parameter(struct d3dx_top_level_parameter *param);
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@ -551,7 +552,7 @@ static void free_parameter_data(struct d3dx_parameter *param, BOOL child)
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case D3DXPT_SAMPLER3D:
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case D3DXPT_SAMPLER3D:
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case D3DXPT_SAMPLERCUBE:
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case D3DXPT_SAMPLERCUBE:
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free_sampler((struct d3dx_sampler *)param->data);
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free_sampler((struct d3dx_sampler *)param->data);
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break;
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return;
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default:
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default:
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FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
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FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
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