d3dx9: Add stub for D3DXComputeNormalMap.
Based on a patch by Christian Costa. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -18,7 +18,7 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -18,7 +18,7 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -1919,3 +1919,12 @@ HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE
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return hr;
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return hr;
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}
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}
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HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *src_texture,
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const PALETTEENTRY *src_palette, DWORD flags, DWORD channel, float amplitude)
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{
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FIXME("texture %p, src_texture %p, src_palette %p, flags %#x, channel %u, amplitude %.8e stub.\n",
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texture, src_texture, src_palette, flags, channel, amplitude);
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return D3D_OK;
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}
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ -22,7 +22,7 @@
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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||||||
@ stdcall D3DXComputeNormals(ptr ptr)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
|
||||||
@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrame(ptr long)
|
||||||
|
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Loading…
Reference in New Issue