d3d9: Get rid of IDirect3DVolumeTexture9Impl.
This commit is contained in:
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7efbfe494e
commit
7da2dc747c
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@ -315,23 +315,7 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *dev
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UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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HRESULT texture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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/* ----------------------- */
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/* IDirect3DVolumeTexture9 */
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/* ----------------------- */
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/*****************************************************************************
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* IDirect3DVolumeTexture9 implementation structure
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*/
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typedef struct IDirect3DVolumeTexture9Impl
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{
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IDirect3DVolumeTexture9 IDirect3DVolumeTexture9_iface;
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LONG ref;
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struct wined3d_texture *wined3d_texture;
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IDirect3DDevice9Ex *parentDevice;
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} IDirect3DVolumeTexture9Impl;
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HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
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HRESULT volumetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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/* ----------------------- */
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@ -731,7 +731,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9E
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D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVolumeTexture9Impl *object;
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struct d3d9_texture *object;
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HRESULT hr;
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TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
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@ -758,7 +758,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9E
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}
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TRACE("Created volume texture %p.\n", object);
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*texture = &object->IDirect3DVolumeTexture9_iface;
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*texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
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return D3D_OK;
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}
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@ -24,15 +24,14 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline IDirect3DVolumeTexture9Impl *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
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static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DVolumeTexture9Impl, IDirect3DVolumeTexture9_iface);
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return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
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}
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(IDirect3DVolumeTexture9 *iface,
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REFIID riid, void **ppobj)
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static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
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@ -40,62 +39,62 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(IDirect3DVolume
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DVolumeTexture9_AddRef(iface);
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*ppobj = iface;
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*ppobj = NULL;
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(IDirect3DVolumeTexture9 *iface)
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static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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ULONG ref = InterlockedIncrement(&texture->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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IDirect3DDevice9Ex_AddRef(This->parentDevice);
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IDirect3DDevice9Ex_AddRef(texture->parent_device);
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wined3d_mutex_lock();
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wined3d_texture_incref(This->wined3d_texture);
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(IDirect3DVolumeTexture9 *iface)
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static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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ULONG ref = InterlockedDecrement(&texture->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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IDirect3DDevice9Ex *parentDevice = This->parentDevice;
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if (!ref)
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{
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IDirect3DDevice9Ex *parent_device = texture->parent_device;
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wined3d_mutex_lock();
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wined3d_texture_decref(This->wined3d_texture);
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(parentDevice);
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IDirect3DDevice9Ex_Release(parent_device);
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}
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return ref;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTexture9 *iface,
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IDirect3DDevice9 **device)
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static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)This->parentDevice;
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*device = (IDirect3DDevice9 *)texture->parent_device;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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@ -103,192 +102,190 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTextu
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(IDirect3DVolumeTexture9 *iface,
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REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
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static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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iface, debugstr_guid(guid), data, data_size, flags);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(IDirect3DVolumeTexture9 *iface,
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REFGUID refguid, void *pData, DWORD *pSizeOfData)
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static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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iface, debugstr_guid(guid), data, data_size);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(IDirect3DVolumeTexture9 *iface,
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REFGUID refguid)
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static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_free_private_data(resource, refguid);
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_free_private_data(resource, guid);
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wined3d_mutex_unlock();
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return hr;
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}
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static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(IDirect3DVolumeTexture9 *iface,
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DWORD PriorityNew)
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static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD priority;
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, PriorityNew);
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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priority = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
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ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
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wined3d_mutex_unlock();
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return priority;
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(IDirect3DVolumeTexture9 *iface)
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static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD priority;
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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priority = wined3d_texture_get_priority(This->wined3d_texture);
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ret = wined3d_texture_get_priority(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return priority;
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return ret;
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}
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static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(IDirect3DVolumeTexture9 *iface)
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static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(This->wined3d_texture);
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(IDirect3DVolumeTexture9 *iface)
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static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface)
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{
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TRACE("iface %p.\n", iface);
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return D3DRTYPE_VOLUMETEXTURE;
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}
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static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD LODNew)
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static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD lod;
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD ret;
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TRACE("iface %p, lod %u.\n", iface, LODNew);
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TRACE("iface %p, lod %u.\n", iface, lod);
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wined3d_mutex_lock();
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lod = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
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ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
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wined3d_mutex_unlock();
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return lod;
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(IDirect3DVolumeTexture9 *iface)
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static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD lod;
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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lod = wined3d_texture_get_lod(This->wined3d_texture);
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ret = wined3d_texture_get_lod(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return lod;
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(IDirect3DVolumeTexture9 *iface)
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static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD level_count;
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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level_count = wined3d_texture_get_level_count(This->wined3d_texture);
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ret = wined3d_texture_get_level_count(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return level_count;
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return ret;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
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D3DTEXTUREFILTERTYPE FilterType)
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static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
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D3DTEXTUREFILTERTYPE filter_type)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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HRESULT hr;
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TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
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TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
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wined3d_mutex_lock();
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hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (enum wined3d_texture_filter_type)FilterType);
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hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
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(enum wined3d_texture_filter_type)filter_type);
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wined3d_mutex_unlock();
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return hr;
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}
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static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
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static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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D3DTEXTUREFILTERTYPE filter_type;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture);
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filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return filter_type;
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}
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static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
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static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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TRACE("iface %p.\n", iface);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
wined3d_texture_generate_mipmaps(This->wined3d_texture);
|
||||
wined3d_texture_generate_mipmaps(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTexture9 *iface,
|
||||
UINT level, D3DVOLUME_DESC *desc)
|
||||
static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
|
||||
{
|
||||
IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct wined3d_resource *sub_resource;
|
||||
HRESULT hr = D3D_OK;
|
||||
|
||||
|
@ -315,10 +312,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTe
|
|||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
|
||||
static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
|
||||
UINT level, IDirect3DVolume9 **volume)
|
||||
{
|
||||
IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct wined3d_resource *sub_resource;
|
||||
|
||||
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
|
||||
|
@ -337,10 +334,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolume
|
|||
return D3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(IDirect3DVolumeTexture9 *iface,
|
||||
static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
|
||||
UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
|
||||
{
|
||||
IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct wined3d_resource *sub_resource;
|
||||
HRESULT hr;
|
||||
|
||||
|
@ -358,10 +355,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(IDirect3DVolumeTexture
|
|||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(IDirect3DVolumeTexture9 *iface,
|
||||
UINT level)
|
||||
static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
|
||||
{
|
||||
IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct wined3d_resource *sub_resource;
|
||||
HRESULT hr;
|
||||
|
||||
|
@ -377,10 +373,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(IDirect3DVolumeTextu
|
|||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(IDirect3DVolumeTexture9 *iface,
|
||||
const D3DBOX *dirty_box)
|
||||
static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box)
|
||||
{
|
||||
IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
|
||||
|
@ -393,34 +388,34 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(IDirect3DVolumeTex
|
|||
}
|
||||
|
||||
|
||||
static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
|
||||
static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl =
|
||||
{
|
||||
/* IUnknown */
|
||||
IDirect3DVolumeTexture9Impl_QueryInterface,
|
||||
IDirect3DVolumeTexture9Impl_AddRef,
|
||||
IDirect3DVolumeTexture9Impl_Release,
|
||||
d3d9_texture_3d_QueryInterface,
|
||||
d3d9_texture_3d_AddRef,
|
||||
d3d9_texture_3d_Release,
|
||||
/* IDirect3DResource9 */
|
||||
IDirect3DVolumeTexture9Impl_GetDevice,
|
||||
IDirect3DVolumeTexture9Impl_SetPrivateData,
|
||||
IDirect3DVolumeTexture9Impl_GetPrivateData,
|
||||
IDirect3DVolumeTexture9Impl_FreePrivateData,
|
||||
IDirect3DVolumeTexture9Impl_SetPriority,
|
||||
IDirect3DVolumeTexture9Impl_GetPriority,
|
||||
IDirect3DVolumeTexture9Impl_PreLoad,
|
||||
IDirect3DVolumeTexture9Impl_GetType,
|
||||
d3d9_texture_3d_GetDevice,
|
||||
d3d9_texture_3d_SetPrivateData,
|
||||
d3d9_texture_3d_GetPrivateData,
|
||||
d3d9_texture_3d_FreePrivateData,
|
||||
d3d9_texture_3d_SetPriority,
|
||||
d3d9_texture_3d_GetPriority,
|
||||
d3d9_texture_3d_PreLoad,
|
||||
d3d9_texture_3d_GetType,
|
||||
/* IDirect3DBaseTexture9 */
|
||||
IDirect3DVolumeTexture9Impl_SetLOD,
|
||||
IDirect3DVolumeTexture9Impl_GetLOD,
|
||||
IDirect3DVolumeTexture9Impl_GetLevelCount,
|
||||
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
|
||||
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
|
||||
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
|
||||
d3d9_texture_3d_SetLOD,
|
||||
d3d9_texture_3d_GetLOD,
|
||||
d3d9_texture_3d_GetLevelCount,
|
||||
d3d9_texture_3d_SetAutoGenFilterType,
|
||||
d3d9_texture_3d_GetAutoGenFilterType,
|
||||
d3d9_texture_3d_GenerateMipSubLevels,
|
||||
/* IDirect3DVolumeTexture9 */
|
||||
IDirect3DVolumeTexture9Impl_GetLevelDesc,
|
||||
IDirect3DVolumeTexture9Impl_GetVolumeLevel,
|
||||
IDirect3DVolumeTexture9Impl_LockBox,
|
||||
IDirect3DVolumeTexture9Impl_UnlockBox,
|
||||
IDirect3DVolumeTexture9Impl_AddDirtyBox
|
||||
d3d9_texture_3d_GetLevelDesc,
|
||||
d3d9_texture_3d_GetVolumeLevel,
|
||||
d3d9_texture_3d_LockBox,
|
||||
d3d9_texture_3d_UnlockBox,
|
||||
d3d9_texture_3d_AddDirtyBox,
|
||||
};
|
||||
|
||||
static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
|
||||
|
@ -433,13 +428,13 @@ static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops =
|
|||
volumetexture_wined3d_object_destroyed,
|
||||
};
|
||||
|
||||
HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
|
||||
HRESULT volumetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
|
||||
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
texture->IDirect3DVolumeTexture9_iface.lpVtbl = &Direct3DVolumeTexture9_Vtbl;
|
||||
texture->ref = 1;
|
||||
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
|
||||
texture->refcount = 1;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
|
||||
|
@ -452,8 +447,8 @@ HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice
|
|||
return hr;
|
||||
}
|
||||
|
||||
texture->parentDevice = &device->IDirect3DDevice9Ex_iface;
|
||||
IDirect3DDevice9Ex_AddRef(texture->parentDevice);
|
||||
texture->parent_device = &device->IDirect3DDevice9Ex_iface;
|
||||
IDirect3DDevice9Ex_AddRef(texture->parent_device);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue