wined3d: Pass bind flags to wined3d_get_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ae6553bd0b
commit
7d83ebeed2
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@ -1354,7 +1354,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
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const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
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const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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{
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const struct wined3d_format *format = wined3d_get_format(device->adapter, WINED3DFMT_UNKNOWN, desc->usage);
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const struct wined3d_format *format = wined3d_get_format(device->adapter, WINED3DFMT_UNKNOWN, desc->bind_flags);
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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struct wined3d_resource *resource = &buffer->resource;
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struct wined3d_resource *resource = &buffer->resource;
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BOOL dynamic_buffer_ok;
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BOOL dynamic_buffer_ok;
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@ -2005,9 +2005,9 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context,
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const struct wined3d_format *color_format;
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const struct wined3d_format *color_format;
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const struct wined3d_d3d_info *d3d_info;
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const struct wined3d_d3d_info *d3d_info;
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const struct wined3d_gl_info *gl_info;
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const struct wined3d_gl_info *gl_info;
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unsigned int target_bind_flags;
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BOOL aux_buffers = FALSE;
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BOOL aux_buffers = FALSE;
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HGLRC ctx, share_ctx;
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HGLRC ctx, share_ctx;
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DWORD target_usage;
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unsigned int i;
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unsigned int i;
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gl_info = context->gl_info;
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gl_info = context->gl_info;
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@ -2052,7 +2052,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context,
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return FALSE;
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return FALSE;
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color_format = target->resource.format;
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color_format = target->resource.format;
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target_usage = target->resource.usage;
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target_bind_flags = target->resource.bind_flags;
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/* In case of ORM_BACKBUFFER, make sure to request an alpha component for
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/* In case of ORM_BACKBUFFER, make sure to request an alpha component for
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* X4R4G4B4/X8R8G8B8 as we might need it for the backbuffer. */
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* X4R4G4B4/X8R8G8B8 as we might need it for the backbuffer. */
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@ -2061,9 +2061,9 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context,
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aux_buffers = TRUE;
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aux_buffers = TRUE;
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if (color_format->id == WINED3DFMT_B4G4R4X4_UNORM)
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if (color_format->id == WINED3DFMT_B4G4R4X4_UNORM)
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color_format = wined3d_get_format(device->adapter, WINED3DFMT_B4G4R4A4_UNORM, target_usage);
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color_format = wined3d_get_format(device->adapter, WINED3DFMT_B4G4R4A4_UNORM, target_bind_flags);
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else if (color_format->id == WINED3DFMT_B8G8R8X8_UNORM)
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else if (color_format->id == WINED3DFMT_B8G8R8X8_UNORM)
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color_format = wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, target_usage);
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color_format = wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, target_bind_flags);
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}
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}
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/* DirectDraw supports 8bit paletted render targets and these are used by
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/* DirectDraw supports 8bit paletted render targets and these are used by
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@ -2073,7 +2073,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context,
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* For this reason we require a format with 8bit alpha, so request
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* For this reason we require a format with 8bit alpha, so request
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* A8R8G8B8. */
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* A8R8G8B8. */
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if (color_format->id == WINED3DFMT_P8_UINT)
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if (color_format->id == WINED3DFMT_P8_UINT)
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color_format = wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, target_usage);
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color_format = wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, target_bind_flags);
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/* When using FBOs for off-screen rendering, we only use the drawable for
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/* When using FBOs for off-screen rendering, we only use the drawable for
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* presentation blits, and don't do any rendering to it. That means we
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* presentation blits, and don't do any rendering to it. That means we
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@ -2085,8 +2085,8 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context,
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* conflicting pixel formats. */
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* conflicting pixel formats. */
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if (wined3d_settings.offscreen_rendering_mode != ORM_BACKBUFFER)
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if (wined3d_settings.offscreen_rendering_mode != ORM_BACKBUFFER)
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{
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{
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color_format = wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, target_usage);
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color_format = wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, target_bind_flags);
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ds_format = wined3d_get_format(device->adapter, WINED3DFMT_UNKNOWN, WINED3DUSAGE_DEPTHSTENCIL);
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ds_format = wined3d_get_format(device->adapter, WINED3DFMT_UNKNOWN, WINED3D_BIND_DEPTH_STENCIL);
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}
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}
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/* Try to find a pixel format which matches our requirements. */
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/* Try to find a pixel format which matches our requirements. */
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@ -763,7 +763,7 @@ UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT ad
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return 0;
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return 0;
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adapter = &wined3d->adapters[adapter_idx];
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adapter = &wined3d->adapters[adapter_idx];
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format = wined3d_get_format(adapter, format_id, WINED3DUSAGE_RENDERTARGET);
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format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
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format_bits = format->byte_count * CHAR_BIT;
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format_bits = format->byte_count * CHAR_BIT;
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memset(&mode, 0, sizeof(mode));
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memset(&mode, 0, sizeof(mode));
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@ -817,7 +817,7 @@ HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT ada
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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adapter = &wined3d->adapters[adapter_idx];
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adapter = &wined3d->adapters[adapter_idx];
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format = wined3d_get_format(adapter, format_id, WINED3DUSAGE_RENDERTARGET);
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format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
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format_bits = format->byte_count * CHAR_BIT;
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format_bits = format->byte_count * CHAR_BIT;
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memset(&m, 0, sizeof(m));
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memset(&m, 0, sizeof(m));
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@ -1076,7 +1076,7 @@ HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
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TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
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TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
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debug_d3dformat(mode->format_id), mode->scanline_ordering);
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debug_d3dformat(mode->format_id), mode->scanline_ordering);
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format = wined3d_get_format(adapter, mode->format_id, WINED3DUSAGE_RENDERTARGET);
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format = wined3d_get_format(adapter, mode->format_id, WINED3D_BIND_RENDER_TARGET);
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new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
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new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
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@ -1318,8 +1318,8 @@ HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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adapter = &wined3d->adapters[adapter_idx];
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adapter = &wined3d->adapters[adapter_idx];
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rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3DUSAGE_RENDERTARGET);
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rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3D_BIND_RENDER_TARGET);
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ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL);
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ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3D_BIND_DEPTH_STENCIL);
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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{
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if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
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if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
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@ -1538,8 +1538,8 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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adapter = &wined3d->adapters[adapter_idx];
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adapter = &wined3d->adapters[adapter_idx];
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adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3DUSAGE_RENDERTARGET);
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adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3D_BIND_RENDER_TARGET);
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format = wined3d_get_format(adapter, check_format_id, usage);
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format = wined3d_get_format(adapter, check_format_id, bind_flags);
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if (usage & WINED3DUSAGE_RENDERTARGET)
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if (usage & WINED3DUSAGE_RENDERTARGET)
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bind_flags |= WINED3D_BIND_RENDER_TARGET;
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bind_flags |= WINED3D_BIND_RENDER_TARGET;
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@ -487,6 +487,6 @@ const struct wined3d_format *wined3d_resource_get_decompress_format(const struct
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const struct wined3d_adapter *adapter = resource->device->adapter;
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const struct wined3d_adapter *adapter = resource->device->adapter;
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if (resource->format_flags & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)
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if (resource->format_flags & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)
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&& !(adapter->d3d_info.wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
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&& !(adapter->d3d_info.wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
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return wined3d_get_format(adapter, WINED3DFMT_B8G8R8A8_UNORM_SRGB, resource->usage);
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return wined3d_get_format(adapter, WINED3DFMT_B8G8R8A8_UNORM_SRGB, resource->bind_flags);
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return wined3d_get_format(adapter, WINED3DFMT_B8G8R8A8_UNORM, resource->usage);
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return wined3d_get_format(adapter, WINED3DFMT_B8G8R8A8_UNORM, resource->bind_flags);
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}
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}
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@ -1614,7 +1614,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
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format = texture->resource.format;
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format = texture->resource.format;
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if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
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if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
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format = wined3d_get_format(device->adapter, conversion->dst_format, texture->resource.usage);
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format = wined3d_get_format(device->adapter, conversion->dst_format, texture->resource.bind_flags);
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/* Don't use PBOs for converted surfaces. During PBO conversion we look at
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/* Don't use PBOs for converted surfaces. During PBO conversion we look at
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* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
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* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
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@ -669,7 +669,7 @@ static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_s
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adapter = swapchain->device->adapter;
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adapter = swapchain->device->adapter;
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gl_info = &adapter->gl_info;
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gl_info = &adapter->gl_info;
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if (!(format = wined3d_get_format(adapter, format_id, WINED3DUSAGE_RENDERTARGET)))
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if (!(format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET)))
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return;
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return;
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if ((t = min(wined3d_settings.sample_count, gl_info->limits.samples)))
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if ((t = min(wined3d_settings.sample_count, gl_info->limits.samples)))
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@ -726,7 +726,7 @@ static void wined3d_swapchain_cs_init(void *object)
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* request a depth/stencil buffer in the likely case it's needed later. */
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* request a depth/stencil buffer in the likely case it's needed later. */
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for (i = 0; i < ARRAY_SIZE(formats); ++i)
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for (i = 0; i < ARRAY_SIZE(formats); ++i)
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{
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{
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swapchain->ds_format = wined3d_get_format(adapter, formats[i], WINED3DUSAGE_DEPTHSTENCIL);
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swapchain->ds_format = wined3d_get_format(adapter, formats[i], WINED3D_BIND_DEPTH_STENCIL);
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if ((swapchain->context[0] = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format)))
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if ((swapchain->context[0] = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format)))
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break;
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break;
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TRACE("Depth stencil format %s is not supported, trying next format.\n", debug_d3dformat(formats[i]));
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TRACE("Depth stencil format %s is not supported, trying next format.\n", debug_d3dformat(formats[i]));
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@ -1575,7 +1575,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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device = texture->resource.device;
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device = texture->resource.device;
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gl_info = &device->adapter->gl_info;
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gl_info = &device->adapter->gl_info;
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d3d_info = &device->adapter->d3d_info;
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d3d_info = &device->adapter->d3d_info;
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format = wined3d_get_format(device->adapter, format_id, texture->resource.usage);
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format = wined3d_get_format(device->adapter, format_id, texture->resource.bind_flags);
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resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
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resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
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if (!resource_size)
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if (!resource_size)
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@ -1774,7 +1774,7 @@ void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct win
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else if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
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else if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
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{
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{
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texture->flags |= WINED3D_TEXTURE_CONVERTED;
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texture->flags |= WINED3D_TEXTURE_CONVERTED;
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format = wined3d_get_format(device->adapter, conversion->dst_format, resource->usage);
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format = wined3d_get_format(device->adapter, conversion->dst_format, resource->bind_flags);
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TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format->id));
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TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format->id));
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}
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}
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format_gl = wined3d_format_gl(format);
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format_gl = wined3d_format_gl(format);
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@ -2896,7 +2896,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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WARN("Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n");
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WARN("Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n");
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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}
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}
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format = wined3d_get_format(device->adapter, desc->format, desc->usage);
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format = wined3d_get_format(device->adapter, desc->format, desc->bind_flags);
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if (desc->usage & WINED3DUSAGE_DYNAMIC && (wined3d_resource_access_is_managed(desc->access)
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if (desc->usage & WINED3DUSAGE_DYNAMIC && (wined3d_resource_access_is_managed(desc->access)
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|| desc->usage & WINED3DUSAGE_SCRATCH))
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|| desc->usage & WINED3DUSAGE_SCRATCH))
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@ -3645,7 +3645,7 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
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if (desc->multisample_type != WINED3D_MULTISAMPLE_NONE)
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if (desc->multisample_type != WINED3D_MULTISAMPLE_NONE)
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{
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{
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const struct wined3d_format *format = wined3d_get_format(device->adapter, desc->format, desc->usage);
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const struct wined3d_format *format = wined3d_get_format(device->adapter, desc->format, desc->bind_flags);
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if (desc->multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE
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if (desc->multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE
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&& desc->multisample_quality >= wined3d_popcount(format->multisample_types))
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&& desc->multisample_quality >= wined3d_popcount(format->multisample_types))
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@ -4060,7 +4060,7 @@ fail:
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}
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}
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const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
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const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
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enum wined3d_format_id format_id, unsigned int resource_usage)
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enum wined3d_format_id format_id, unsigned int bind_flags)
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{
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{
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const struct wined3d_format *format;
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const struct wined3d_format *format;
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int idx = get_format_idx(format_id);
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int idx = get_format_idx(format_id);
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@ -4075,7 +4075,7 @@ const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *ad
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format = get_format_by_idx(adapter, idx);
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format = get_format_by_idx(adapter, idx);
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if (resource_usage & WINED3DUSAGE_DEPTHSTENCIL && wined3d_format_is_typeless(format))
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if (bind_flags & WINED3D_BIND_DEPTH_STENCIL && wined3d_format_is_typeless(format))
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{
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{
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for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
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for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
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{
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{
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@ -87,7 +87,7 @@ static const struct wined3d_format *validate_resource_view(const struct wined3d_
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const struct wined3d_adapter *adapter = resource->device->adapter;
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const struct wined3d_adapter *adapter = resource->device->adapter;
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const struct wined3d_format *format;
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const struct wined3d_format *format;
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format = wined3d_get_format(adapter, desc->format_id, resource->usage);
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format = wined3d_get_format(adapter, desc->format_id, resource->bind_flags);
|
||||||
if (resource->type == WINED3D_RTYPE_BUFFER && (desc->flags & WINED3D_VIEW_BUFFER_RAW))
|
if (resource->type == WINED3D_RTYPE_BUFFER && (desc->flags & WINED3D_VIEW_BUFFER_RAW))
|
||||||
{
|
{
|
||||||
if (format->id != WINED3DFMT_R32_TYPELESS)
|
if (format->id != WINED3DFMT_R32_TYPELESS)
|
||||||
|
@ -96,7 +96,7 @@ static const struct wined3d_format *validate_resource_view(const struct wined3d_
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
format = wined3d_get_format(adapter, WINED3DFMT_R32_UINT, resource->usage);
|
format = wined3d_get_format(adapter, WINED3DFMT_R32_UINT, resource->bind_flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (wined3d_format_is_typeless(format))
|
if (wined3d_format_is_typeless(format))
|
||||||
|
@ -118,7 +118,7 @@ static const struct wined3d_format *validate_resource_view(const struct wined3d_
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
format = wined3d_get_format(adapter, WINED3DFMT_R32_UINT, resource->usage);
|
format = wined3d_get_format(adapter, WINED3DFMT_R32_UINT, resource->bind_flags);
|
||||||
element_size = buffer->structure_byte_stride;
|
element_size = buffer->structure_byte_stride;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -4425,7 +4425,7 @@ struct wined3d_format
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
|
const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
|
||||||
enum wined3d_format_id format_id, unsigned int resource_usage) DECLSPEC_HIDDEN;
|
enum wined3d_format_id format_id, unsigned int bind_flags) DECLSPEC_HIDDEN;
|
||||||
void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
|
void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
|
||||||
unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
|
unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
|
||||||
UINT wined3d_format_calculate_size(const struct wined3d_format *format,
|
UINT wined3d_format_calculate_size(const struct wined3d_format *format,
|
||||||
|
|
Loading…
Reference in New Issue