d2d1: Get rid of a FIXME in d2d_solid_color_brush_init().

All properties for solid color brushes are implemented.
This commit is contained in:
Henri Verbeet 2015-08-12 17:37:09 +02:00 committed by Alexandre Julliard
parent 63d279430d
commit 7d801d67ed
1 changed files with 0 additions and 2 deletions

View File

@ -304,8 +304,6 @@ static const struct ID2D1SolidColorBrushVtbl d2d_solid_color_brush_vtbl =
void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1Factory *factory, void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1Factory *factory,
const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc) const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc)
{ {
FIXME("Ignoring brush properties.\n");
d2d_brush_init(brush, factory, D2D_BRUSH_TYPE_SOLID, desc, d2d_brush_init(brush, factory, D2D_BRUSH_TYPE_SOLID, desc,
(ID2D1BrushVtbl *)&d2d_solid_color_brush_vtbl); (ID2D1BrushVtbl *)&d2d_solid_color_brush_vtbl);
brush->u.solid.color = *color; brush->u.solid.color = *color;