d2d1: Get rid of a FIXME in d2d_solid_color_brush_init().
All properties for solid color brushes are implemented.
This commit is contained in:
parent
63d279430d
commit
7d801d67ed
|
@ -304,8 +304,6 @@ static const struct ID2D1SolidColorBrushVtbl d2d_solid_color_brush_vtbl =
|
||||||
void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1Factory *factory,
|
void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1Factory *factory,
|
||||||
const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc)
|
const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc)
|
||||||
{
|
{
|
||||||
FIXME("Ignoring brush properties.\n");
|
|
||||||
|
|
||||||
d2d_brush_init(brush, factory, D2D_BRUSH_TYPE_SOLID, desc,
|
d2d_brush_init(brush, factory, D2D_BRUSH_TYPE_SOLID, desc,
|
||||||
(ID2D1BrushVtbl *)&d2d_solid_color_brush_vtbl);
|
(ID2D1BrushVtbl *)&d2d_solid_color_brush_vtbl);
|
||||||
brush->u.solid.color = *color;
|
brush->u.solid.color = *color;
|
||||||
|
|
Loading…
Reference in New Issue