From 7d55f09e7515f3ca6f9e25d9022a7f10b524568a Mon Sep 17 00:00:00 2001 From: Francois Gouget Date: Thu, 7 Jun 2007 11:48:30 +0200 Subject: [PATCH] wined3d: Fix spelling of the state_separateblend() function. --- dlls/wined3d/state.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 6676cf38f66..54275c2c5b9 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1452,7 +1452,7 @@ static void state_srgbwrite(DWORD state, IWineD3DStateBlockImpl *stateblock, Win FIXME("Render state WINED3DRS_SRGBWRITEENABLE not yet implemented\n"); } -static void state_seperateblend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { +static void state_separateblend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { TRACE("Stub\n"); if(stateblock->renderState[WINED3DRS_SEPARATEALPHABLENDENABLE]) FIXME("(WINED3DRS_SEPARATEALPHABLENDENABLE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_SEPARATEALPHABLENDENABLE]); @@ -3654,10 +3654,10 @@ const struct StateEntry StateTable[] = { /*203, WINED3DRS_WRAP13 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, { /*204, WINED3DRS_WRAP14 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, { /*205, WINED3DRS_WRAP15 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, - { /*206, WINED3DRS_SEPARATEALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_seperateblend }, - { /*207, WINED3DRS_SRCBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_seperateblend }, - { /*208, WINED3DRS_DESTBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_seperateblend }, - { /*209, WINED3DRS_BLENDOPALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_seperateblend }, + { /*206, WINED3DRS_SEPARATEALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_separateblend }, + { /*207, WINED3DRS_SRCBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_separateblend }, + { /*208, WINED3DRS_DESTBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_separateblend }, + { /*209, WINED3DRS_BLENDOPALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_separateblend }, /* Texture stage states */ { /*0, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop }, { /*0, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop },