ddraw: Drop redundant memset() before memcpy().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -274,7 +274,6 @@ static HRESULT WINAPI d3d_viewport_GetViewport(IDirect3DViewport3 *iface, D3DVIE
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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size = vp->dwSize;
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size = vp->dwSize;
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memset(vp, 0, size);
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if (viewport->version == DDRAW_VIEWPORT_VERSION_1)
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if (viewport->version == DDRAW_VIEWPORT_VERSION_1)
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{
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{
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memcpy(vp, &viewport->viewports.vp1, size);
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memcpy(vp, &viewport->viewports.vp1, size);
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@ -927,7 +926,6 @@ static HRESULT WINAPI d3d_viewport_GetViewport2(IDirect3DViewport3 *iface, D3DVI
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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size = vp->dwSize;
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size = vp->dwSize;
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memset(vp, 0, size);
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if (viewport->version == DDRAW_VIEWPORT_VERSION_2)
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if (viewport->version == DDRAW_VIEWPORT_VERSION_2)
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{
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{
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memcpy(vp, &viewport->viewports.vp2, size);
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memcpy(vp, &viewport->viewports.vp2, size);
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