d3d9: Make the individual stateblock tests responsible for checking data.

This commit is contained in:
Henri Verbeet 2009-10-06 09:05:53 +02:00 committed by Alexandre Julliard
parent 875d3b9799
commit 7d0d8c0245
1 changed files with 419 additions and 300 deletions

View File

@ -123,23 +123,14 @@ struct state_test
const void* test_data_in;
const void* test_data_out;
/* The poison data is the data to preinitialize the return buffer to */
const void* poison_data;
/* Return buffer */
void* return_data;
/* Size of the data samples above */
unsigned int data_size;
/* Test resource management handlers */
HRESULT (*setup_handler) (struct state_test* test);
void (*teardown_handler) (struct state_test* test);
/* Test data handlers */
void (*set_handler) (IDirect3DDevice9* device, const struct state_test* test, const void* data_in);
void (*get_handler) (IDirect3DDevice9* device, const struct state_test* test, void* data_out);
void (*print_handler) (const struct state_test* test, const void* data);
void (*check_data)(IDirect3DDevice9 *device, unsigned int chain_stage,
const struct state_test *test, const void *expected_data);
/* Test arguments */
const void* test_arg;
@ -198,53 +189,22 @@ static void execute_test_chain(IDirect3DDevice9 *device, struct state_test *test
trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j);
break;
} else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL) {
for (i=0; i < ntests; i++) {
memcpy(test[i].return_data, test[i].poison_data, test[i].data_size);
test[i].get_handler(device, &test[i], test[i].return_data);
if (outcome & EVENT_CHECK_TEST) {
BOOL test_failed = memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size);
ok(!test_failed, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n",
test[i].test_name, j, test[i].data_size);
if (test_failed && test[i].print_handler) {
trace("Returned data was:\n");
test[i].print_handler(&test[i], test[i].return_data);
trace("Test data was:\n");
test[i].print_handler(&test[i], test[i].test_data_out);
}
else if (outcome & (EVENT_CHECK_TEST | EVENT_CHECK_DEFAULT | EVENT_CHECK_INITIAL))
{
for (i = 0; i < ntests; ++i)
{
if (outcome & EVENT_CHECK_TEST)
{
test[i].check_data(device, j, &test[i], test[i].test_data_out);
}
else if (outcome & EVENT_CHECK_DEFAULT)
{
BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size);
ok (!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
test[i].test_name, j, test[i].data_size);
if (test_failed && test[i].print_handler) {
trace("Returned data was:\n");
test[i].print_handler(&test[i], test[i].return_data);
trace("Default data was:\n");
test[i].print_handler(&test[i], test[i].default_data);
test[i].check_data(device, j, &test[i], test[i].default_data);
}
}
else if (outcome & EVENT_CHECK_INITIAL)
{
BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size);
ok (!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
test[i].test_name, j, test[i].data_size);
if (test_failed && test[i].print_handler) {
trace("Returned data was:\n");
test[i].print_handler(&test[i], test[i].return_data);
trace("Initial data was:\n");
test[i].print_handler(&test[i], test[i].initial_data);
}
test[i].check_data(device, j, &test[i], test[i].initial_data);
}
}
}
@ -482,22 +442,26 @@ struct shader_constant_context
struct shader_constant_data return_data_buffer;
};
static void shader_constant_print_handler(const struct state_test *test, const void *data)
static const struct shader_constant_data shader_constant_poison_data =
{
const struct shader_constant_data *scdata = data;
{0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de},
{1.0f, 2.0f, 3.0f, 4.0f},
{FALSE, TRUE, FALSE, TRUE},
};
trace("Integer constant = { %#x, %#x, %#x, %#x }\n",
scdata->int_constant[0], scdata->int_constant[1],
scdata->int_constant[2], scdata->int_constant[3]);
static const struct shader_constant_data shader_constant_default_data =
{
{0, 0, 0, 0},
{0.0f, 0.0f, 0.0f, 0.0f},
{0, 0, 0, 0},
};
trace("Float constant = { %f, %f, %f, %f }\n",
scdata->float_constant[0], scdata->float_constant[1],
scdata->float_constant[2], scdata->float_constant[3]);
trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n",
scdata->bool_constant[0], scdata->bool_constant[1],
scdata->bool_constant[2], scdata->bool_constant[3]);
}
static const struct shader_constant_data shader_constant_test_data =
{
{0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003},
{5.0f, 6.0f, 7.0f, 8.0f},
{TRUE, FALSE, FALSE, TRUE},
};
static void shader_constant_set_handler(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
{
@ -524,64 +488,74 @@ static void shader_constant_set_handler(IDirect3DDevice9 *device, const struct s
}
}
static void shader_constant_get_handler(IDirect3DDevice9 *device, const struct state_test *test, void *data)
static void shader_constant_check_data(IDirect3DDevice9 *device, unsigned int chain_stage,
const struct state_test *test, const void *expected_data)
{
struct shader_constant_data value = shader_constant_poison_data;
const struct shader_constant_data *scdata = expected_data;
const struct shader_constant_arg *scarg = test->test_arg;
struct shader_constant_data *scdata = data;
HRESULT hret;
unsigned int index = scarg->idx;
HRESULT hr;
if (!scarg->pshader) {
hret = IDirect3DDevice9_GetVertexShaderConstantI(device, index, scdata->int_constant, 1);
ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#x.\n", hret);
hret = IDirect3DDevice9_GetVertexShaderConstantF(device, index, scdata->float_constant, 1);
ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#x.\n", hret);
hret = IDirect3DDevice9_GetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#x.\n", hret);
} else {
hret = IDirect3DDevice9_GetPixelShaderConstantI(device, index, scdata->int_constant, 1);
ok(hret == D3D_OK, "GetPixelShaderConstantI returned %#x.\n", hret);
hret = IDirect3DDevice9_GetPixelShaderConstantF(device, index, scdata->float_constant, 1);
ok(hret == D3D_OK, "GetPixelShaderConstantF returned %#x.\n", hret);
hret = IDirect3DDevice9_GetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
ok(hret == D3D_OK, "GetPixelShaderConstantB returned %#x.\n", hret);
if (!scarg->pshader)
{
hr = IDirect3DDevice9_GetVertexShaderConstantI(device, scarg->idx, value.int_constant, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstantI returned %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, scarg->idx, value.float_constant, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexShaderConstantB(device, scarg->idx, value.bool_constant, 4);
ok(SUCCEEDED(hr), "GetVertexShaderConstantB returned %#x.\n", hr);
}
else
{
hr = IDirect3DDevice9_GetPixelShaderConstantI(device, scarg->idx, value.int_constant, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstantI returned %#x.\n", hr);
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, scarg->idx, value.float_constant, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x.\n", hr);
hr = IDirect3DDevice9_GetPixelShaderConstantB(device, scarg->idx, value.bool_constant, 4);
ok(SUCCEEDED(hr), "GetPixelShaderConstantB returned %#x.\n", hr);
}
ok(!memcmp(scdata->int_constant, value.int_constant, sizeof(scdata->int_constant)),
"Chain stage %u, %s integer constant:\n"
"\t{%#x, %#x, %#x, %#x} expected\n"
"\t{%#x, %#x, %#x, %#x} received\n",
chain_stage, scarg->pshader ? "pixel shader" : "vertex_shader",
scdata->int_constant[0], scdata->int_constant[1],
scdata->int_constant[2], scdata->int_constant[3],
value.int_constant[0], value.int_constant[1],
value.int_constant[2], value.int_constant[3]);
ok(!memcmp(scdata->float_constant, value.float_constant, sizeof(scdata->float_constant)),
"Chain stage %u, %s float constant:\n"
"\t{%.8e, %.8e, %.8e, %.8e} expected\n"
"\t{%.8e, %.8e, %.8e, %.8e} received\n",
chain_stage, scarg->pshader ? "pixel shader" : "vertex_shader",
scdata->float_constant[0], scdata->float_constant[1],
scdata->float_constant[2], scdata->float_constant[3],
value.float_constant[0], value.float_constant[1],
value.float_constant[2], value.float_constant[3]);
ok(!memcmp(scdata->bool_constant, value.bool_constant, sizeof(scdata->bool_constant)),
"Chain stage %u, %s boolean constant:\n"
"\t{%#x, %#x, %#x, %#x} expected\n"
"\t{%#x, %#x, %#x, %#x} received\n",
chain_stage, scarg->pshader ? "pixel shader" : "vertex_shader",
scdata->bool_constant[0], scdata->bool_constant[1],
scdata->bool_constant[2], scdata->bool_constant[3],
value.bool_constant[0], value.bool_constant[1],
value.bool_constant[2], value.bool_constant[3]);
}
static const struct shader_constant_data shader_constant_poison_data =
{
{ 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de },
{ 1.0f, 2.0f, 3.0f, 4.0f },
{ FALSE, TRUE, FALSE, TRUE }
};
static const struct shader_constant_data shader_constant_default_data =
{
{ 0, 0, 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { 0, 0, 0, 0 }
};
static const struct shader_constant_data shader_constant_test_data =
{
{ 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 },
{ 5.0f, 6.0f, 7.0f, 8.0f },
{ TRUE, FALSE, FALSE, TRUE }
};
static HRESULT shader_constant_setup_handler(struct state_test *test)
{
struct shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
if (ctx == NULL) return E_FAIL;
test->test_context = ctx;
test->return_data = &ctx->return_data_buffer;
test->test_data_in = &shader_constant_test_data;
test->test_data_out = &shader_constant_test_data;
test->default_data = &shader_constant_default_data;
test->initial_data = &shader_constant_default_data;
test->poison_data = &shader_constant_poison_data;
test->data_size = sizeof(struct shader_constant_data);
return D3D_OK;
}
@ -596,9 +570,8 @@ static void shader_constants_queue_test(struct state_test *test, const struct sh
test->setup_handler = shader_constant_setup_handler;
test->teardown_handler = shader_constant_teardown_handler;
test->set_handler = shader_constant_set_handler;
test->get_handler = shader_constant_get_handler;
test->print_handler = shader_constant_print_handler;
test->test_name = test_arg->pshader? "set_get_pshader_constants": "set_get_vshader_constants";
test->check_data = shader_constant_check_data;
test->test_name = test_arg->pshader ? "set_get_pshader_constants" : "set_get_vshader_constants";
test->test_arg = test_arg;
}
@ -622,36 +595,88 @@ struct light_context
struct light_data return_data_buffer;
};
static void light_print_handler(const struct state_test* test, const void *data)
static const struct light_data light_poison_data =
{
const struct light_data *ldata = data;
{
0x1337c0de,
{7.0f, 4.0f, 2.0f, 1.0f},
{7.0f, 4.0f, 2.0f, 1.0f},
{7.0f, 4.0f, 2.0f, 1.0f},
{3.3f, 4.4f, 5.5f},
{6.6f, 7.7f, 8.8f},
12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f,
},
TRUE,
0x1337c0de,
0x1337c0de,
};
trace("Get Light return value: %#x\n", ldata->get_light_result);
trace("Get Light enable return value: %#x\n", ldata->get_enabled_result);
static const struct light_data light_default_data =
{
{
D3DLIGHT_DIRECTIONAL,
{1.0f, 1.0f, 1.0f, 0.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 1.0f},
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
},
FALSE,
D3D_OK,
D3D_OK,
};
trace("Light Enabled = %u\n", ldata->enabled);
trace("Light Type = %u\n", ldata->light.Type);
trace("Light Diffuse = { %f, %f, %f, %f }\n",
ldata->light.Diffuse.r, ldata->light.Diffuse.g,
ldata->light.Diffuse.b, ldata->light.Diffuse.a);
trace("Light Specular = { %f, %f, %f, %f}\n",
ldata->light.Specular.r, ldata->light.Specular.g,
ldata->light.Specular.b, ldata->light.Specular.a);
trace("Light Ambient = { %f, %f, %f, %f }\n",
ldata->light.Ambient.r, ldata->light.Ambient.g,
ldata->light.Ambient.b, ldata->light.Ambient.a);
trace("Light Position = { %f, %f, %f }\n",
ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z);
trace("Light Direction = { %f, %f, %f }\n",
ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z);
trace("Light Range = %f\n", ldata->light.Range);
trace("Light Fallof = %f\n", ldata->light.Falloff);
trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0);
trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1);
trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2);
trace("Light Theta = %f\n", ldata->light.Theta);
trace("Light Phi = %f\n", ldata->light.Phi);
}
/* This is used for the initial read state (before a write causes side effects).
* The proper return status is D3DERR_INVALIDCALL. */
static const struct light_data light_initial_data =
{
{
0x1337c0de,
{7.0f, 4.0f, 2.0f, 1.0f},
{7.0f, 4.0f, 2.0f, 1.0f},
{7.0f, 4.0f, 2.0f, 1.0f},
{3.3f, 4.4f, 5.5f},
{6.6f, 7.7f, 8.8f},
12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f,
},
TRUE,
D3DERR_INVALIDCALL,
D3DERR_INVALIDCALL,
};
static const struct light_data light_test_data_in =
{
{
1,
{2.0f, 2.0f, 2.0f, 2.0f},
{3.0f, 3.0f, 3.0f, 3.0f},
{4.0f, 4.0f, 4.0f, 4.0f},
{5.0f, 5.0f, 5.0f},
{6.0f, 6.0f, 6.0f},
7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f,
},
TRUE,
D3D_OK,
D3D_OK
};
/* SetLight will use 128 as the "enabled" value */
static const struct light_data light_test_data_out =
{
{
1,
{2.0f, 2.0f, 2.0f, 2.0f},
{3.0f, 3.0f, 3.0f, 3.0f},
{4.0f, 4.0f, 4.0f, 4.0f},
{5.0f, 5.0f, 5.0f},
{6.0f, 6.0f, 6.0f},
7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f,
},
128,
D3D_OK,
D3D_OK,
};
static void light_set_handler(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
{
@ -667,69 +692,93 @@ static void light_set_handler(IDirect3DDevice9 *device, const struct state_test
ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret);
}
static void light_get_handler(IDirect3DDevice9 *device, const struct state_test *test, void *data)
static void light_check_data(IDirect3DDevice9 *device, unsigned int chain_stage,
const struct state_test *test, const void *expected_data)
{
const struct light_arg *larg = test->test_arg;
struct light_data *ldata = data;
HRESULT hret;
unsigned int index = larg->idx;
const struct light_data *ldata = expected_data;
struct light_data value;
hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled);
ldata->get_enabled_result = hret;
value = light_poison_data;
hret = IDirect3DDevice9_GetLight(device, index, &ldata->light);
ldata->get_light_result = hret;
value.get_enabled_result = IDirect3DDevice9_GetLightEnable(device, larg->idx, &value.enabled);
value.get_light_result = IDirect3DDevice9_GetLight(device, larg->idx, &value.light);
ok(value.get_enabled_result == ldata->get_enabled_result,
"Chain stage %u: expected get_enabled_result %#x, got %#x.\n",
chain_stage, ldata->get_enabled_result, value.get_enabled_result);
ok(value.get_light_result == ldata->get_light_result,
"Chain stage %u: expected get_light_result %#x, got %#x.\n",
chain_stage, ldata->get_light_result, value.get_light_result);
ok(value.enabled == ldata->enabled,
"Chain stage %u: expected enabled %#x, got %#x.\n",
chain_stage, ldata->enabled, value.enabled);
ok(value.light.Type == ldata->light.Type,
"Chain stage %u: expected light.Type %#x, got %#x.\n",
chain_stage, ldata->light.Type, value.light.Type);
ok(!memcmp(&value.light.Diffuse, &ldata->light.Diffuse, sizeof(value.light.Diffuse)),
"Chain stage %u, light.Diffuse:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n"
"\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage,
ldata->light.Diffuse.r, ldata->light.Diffuse.g,
ldata->light.Diffuse.b, ldata->light.Diffuse.a,
value.light.Diffuse.r, value.light.Diffuse.g,
value.light.Diffuse.b, value.light.Diffuse.a);
ok(!memcmp(&value.light.Specular, &ldata->light.Specular, sizeof(value.light.Specular)),
"Chain stage %u, light.Specular:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n"
"\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage,
ldata->light.Specular.r, ldata->light.Specular.g,
ldata->light.Specular.b, ldata->light.Specular.a,
value.light.Specular.r, value.light.Specular.g,
value.light.Specular.b, value.light.Specular.a);
ok(!memcmp(&value.light.Ambient, &ldata->light.Ambient, sizeof(value.light.Ambient)),
"Chain stage %u, light.Ambient:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n"
"\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage,
ldata->light.Ambient.r, ldata->light.Ambient.g,
ldata->light.Ambient.b, ldata->light.Ambient.a,
value.light.Ambient.r, value.light.Ambient.g,
value.light.Ambient.b, value.light.Ambient.a);
ok(!memcmp(&value.light.Position, &ldata->light.Position, sizeof(value.light.Position)),
"Chain stage %u, light.Position:\n\t{%.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e} received.\n",
chain_stage, ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z,
value.light.Position.x, value.light.Position.y, value.light.Position.z);
ok(!memcmp(&value.light.Direction, &ldata->light.Direction, sizeof(value.light.Direction)),
"Chain stage %u, light.Direction:\n\t{%.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e} received.\n",
chain_stage, ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z,
value.light.Direction.x, value.light.Direction.y, value.light.Direction.z);
ok(value.light.Range == ldata->light.Range,
"Chain stage %u: expected light.Range %.8e, got %.8e.\n",
chain_stage, ldata->light.Range, value.light.Range);
ok(value.light.Falloff == ldata->light.Falloff,
"Chain stage %u: expected light.Falloff %.8e, got %.8e.\n",
chain_stage, ldata->light.Falloff, value.light.Falloff);
ok(value.light.Attenuation0 == ldata->light.Attenuation0,
"Chain stage %u: expected light.Attenuation0 %.8e, got %.8e.\n",
chain_stage, ldata->light.Attenuation0, value.light.Attenuation0);
ok(value.light.Attenuation1 == ldata->light.Attenuation1,
"Chain stage %u: expected light.Attenuation1 %.8e, got %.8e.\n",
chain_stage, ldata->light.Attenuation1, value.light.Attenuation1);
ok(value.light.Attenuation2 == ldata->light.Attenuation2,
"Chain stage %u: expected light.Attenuation2 %.8e, got %.8e.\n",
chain_stage, ldata->light.Attenuation2, value.light.Attenuation2);
ok(value.light.Theta == ldata->light.Theta,
"Chain stage %u: expected light.Theta %.8e, got %.8e.\n",
chain_stage, ldata->light.Theta, value.light.Theta);
ok(value.light.Phi == ldata->light.Phi,
"Chain stage %u: expected light.Phi %.8e, got %.8e.\n",
chain_stage, ldata->light.Phi, value.light.Phi);
}
static const struct light_data light_poison_data =
{ { 0x1337c0de,
{ 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
{ 3.3f, 4.4f, 5.5f },{ 6.6f, 7.7f, 8.8f },
12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
1, 0x1337c0de, 0x1337c0de };
static const struct light_data light_default_data =
{ { D3DLIGHT_DIRECTIONAL,
{ 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
{ 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 },
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK, D3D_OK };
/* This is used for the initial read state (before a write causes side effects)
* The proper return status is D3DERR_INVALIDCALL */
static const struct light_data light_initial_data =
{ { 0x1337c0de,
{ 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
{ 3.3f, 4.4f, 5.5f }, { 6.6f, 7.7f, 8.8f },
12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
1, D3DERR_INVALIDCALL, D3DERR_INVALIDCALL };
static const struct light_data light_test_data_in =
{ { 1,
{ 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
{ 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK};
/* SetLight will use 128 as the "enabled" value */
static const struct light_data light_test_data_out =
{ { 1,
{ 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
{ 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK};
static HRESULT light_setup_handler(struct state_test *test)
{
struct light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
if (ctx == NULL) return E_FAIL;
test->test_context = ctx;
test->return_data = &ctx->return_data_buffer;
test->test_data_in = &light_test_data_in;
test->test_data_out = &light_test_data_out;
test->default_data = &light_default_data;
test->initial_data = &light_initial_data;
test->poison_data = &light_poison_data;
test->data_size = sizeof(struct light_data);
return D3D_OK;
}
@ -744,8 +793,7 @@ static void lights_queue_test(struct state_test *test, const struct light_arg *t
test->setup_handler = light_setup_handler;
test->teardown_handler = light_teardown_handler;
test->set_handler = light_set_handler;
test->get_handler = light_get_handler;
test->print_handler = light_print_handler;
test->check_data = light_check_data;
test->test_name = "set_get_light";
test->test_arg = test_arg;
}
@ -767,28 +815,125 @@ struct transform_context
struct transform_data return_data_buffer;
};
static inline void print_matrix(
const char* name, const D3DMATRIX* matrix) {
trace("%s Matrix = {\n", name);
trace(" %f %f %f %f\n", U(*matrix).m[0][0], U(*matrix).m[1][0], U(*matrix).m[2][0], U(*matrix).m[3][0]);
trace(" %f %f %f %f\n", U(*matrix).m[0][1], U(*matrix).m[1][1], U(*matrix).m[2][1], U(*matrix).m[3][1]);
trace(" %f %f %f %f\n", U(*matrix).m[0][2], U(*matrix).m[1][2], U(*matrix).m[2][2], U(*matrix).m[3][2]);
trace(" %f %f %f %f\n", U(*matrix).m[0][3], U(*matrix).m[1][3], U(*matrix).m[2][3], U(*matrix).m[3][3]);
trace("}\n");
}
static void transform_print_handler(const struct state_test *test, const void *data)
static const struct transform_data transform_default_data =
{
const struct transform_data *tdata = data;
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
}}},
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
}}},
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
}}},
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
}}},
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
}}},
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
}}},
};
print_matrix("View", &tdata->view);
print_matrix("Projection", &tdata->projection);
print_matrix("Texture0", &tdata->texture0);
print_matrix("Texture7", &tdata->texture7);
print_matrix("World0", &tdata->world0);
print_matrix("World255", &tdata->world255);
}
static const struct transform_data transform_poison_data =
{
{{{
1.0f, 2.0f, 3.0f, 4.0f,
5.0f, 6.0f, 7.0f, 8.0f,
9.0f, 10.0f, 11.0f, 12.0f,
13.0f, 14.0f, 15.0f, 16.0f,
}}},
{{{
17.0f, 18.0f, 19.0f, 20.0f,
21.0f, 22.0f, 23.0f, 24.0f,
25.0f, 26.0f, 27.0f, 28.0f,
29.0f, 30.0f, 31.0f, 32.0f,
}}},
{{{
33.0f, 34.0f, 35.0f, 36.0f,
37.0f, 38.0f, 39.0f, 40.0f,
41.0f, 42.0f, 43.0f, 44.0f,
45.0f, 46.0f, 47.0f, 48.0f
}}},
{{{
49.0f, 50.0f, 51.0f, 52.0f,
53.0f, 54.0f, 55.0f, 56.0f,
57.0f, 58.0f, 59.0f, 60.0f,
61.0f, 62.0f, 63.0f, 64.0f,
}}},
{{{
64.0f, 66.0f, 67.0f, 68.0f,
69.0f, 70.0f, 71.0f, 72.0f,
73.0f, 74.0f, 75.0f, 76.0f,
77.0f, 78.0f, 79.0f, 80.0f,
}}},
{{{
81.0f, 82.0f, 83.0f, 84.0f,
85.0f, 86.0f, 87.0f, 88.0f,
89.0f, 90.0f, 91.0f, 92.0f,
93.0f, 94.0f, 95.0f, 96.0f,
}}},
};
static const struct transform_data transform_test_data =
{
{{{
1.2f, 3.4f, -5.6f, 7.2f,
10.11f, -12.13f, 14.15f, -1.5f,
23.56f, 12.89f, 44.56f, -1.0f,
2.3f, 0.0f, 4.4f, 5.5f,
}}},
{{{
9.2f, 38.7f, -6.6f, 7.2f,
10.11f, -12.13f, 77.15f, -1.5f,
23.56f, 12.89f, 14.56f, -1.0f,
12.3f, 0.0f, 4.4f, 5.5f,
}}},
{{{
10.2f, 3.4f, 0.6f, 7.2f,
10.11f, -12.13f, 14.15f, -1.5f,
23.54f, 12.9f, 44.56f, -1.0f,
2.3f, 0.0f, 4.4f, 5.5f,
}}},
{{{
1.2f, 3.4f, -5.6f, 7.2f,
10.11f, -12.13f, -14.5f, -1.5f,
2.56f, 12.89f, 23.56f, -1.0f,
112.3f, 0.0f, 4.4f, 2.5f,
}}},
{{{
1.2f, 31.41f, 58.6f, 7.2f,
10.11f, -12.13f, -14.5f, -1.5f,
2.56f, 12.89f, 11.56f, -1.0f,
112.3f, 0.0f, 44.4f, 2.5f,
}}},
{{{
1.20f, 3.4f, -5.6f, 7.0f,
10.11f, -12.156f, -14.5f, -1.5f,
2.56f, 1.829f, 23.6f, -1.0f,
112.3f, 0.0f, 41.4f, 2.5f,
}}},
};
static void transform_set_handler(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
{
@ -814,81 +959,71 @@ static void transform_set_handler(IDirect3DDevice9 *device, const struct state_t
ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
}
static void transform_get_handler(IDirect3DDevice9 *device, const struct state_test *test, void *data)
static void compare_matrix(const char *name, unsigned int chain_stage,
const D3DMATRIX *received, const D3DMATRIX *expected)
{
struct transform_data *tdata = data;
HRESULT hret;
hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view);
ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
hret = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &tdata->projection);
ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &tdata->world0);
ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
ok(!memcmp(expected, received, sizeof(*expected)),
"Chain stage %u, matrix %s:\n"
"\t{\n"
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
"\t} expected\n"
"\t{\n"
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
"\t} received\n",
chain_stage, name,
U(*expected).m[0][0], U(*expected).m[1][0], U(*expected).m[2][0], U(*expected).m[3][0],
U(*expected).m[0][1], U(*expected).m[1][1], U(*expected).m[2][1], U(*expected).m[3][1],
U(*expected).m[0][2], U(*expected).m[1][2], U(*expected).m[2][2], U(*expected).m[3][2],
U(*expected).m[0][3], U(*expected).m[1][3], U(*expected).m[2][3], U(*expected).m[3][3],
U(*received).m[0][0], U(*received).m[1][0], U(*received).m[2][0], U(*received).m[3][0],
U(*received).m[0][1], U(*received).m[1][1], U(*received).m[2][1], U(*received).m[3][1],
U(*received).m[0][2], U(*received).m[1][2], U(*received).m[2][2], U(*received).m[3][2],
U(*received).m[0][3], U(*received).m[1][3], U(*received).m[2][3], U(*received).m[3][3]);
}
static const struct transform_data transform_default_data =
static void transform_check_data(IDirect3DDevice9 *device, unsigned int chain_stage,
const struct state_test *test, const void *expected_data)
{
{ { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
{ { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
{ { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
{ { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
{ { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
{ { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }
};
const struct transform_data *tdata = expected_data;
D3DMATRIX value;
HRESULT hr;
static const struct transform_data transform_poison_data =
{
{ { { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f } } },
value = transform_poison_data.view;
hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &value);
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
compare_matrix("View", chain_stage, &value, &tdata->view);
{ { { 17.0f, 18.0f, 19.0f, 20.0f, 21.0f, 22.0f, 23.0f, 24.0f,
25.0f, 26.0f, 27.0f, 28.0f, 29.0f, 30.0f, 31.0f, 32.0f } } },
value = transform_poison_data.projection;
hr = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &value);
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
compare_matrix("Projection", chain_stage, &value, &tdata->projection);
{ { { 33.0f, 34.0f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f,
41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f } } },
value = transform_poison_data.texture0;
hr = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &value);
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
compare_matrix("Texture0", chain_stage, &value, &tdata->texture0);
{ { { 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 54.0f, 55.0f, 56.0f,
57.0f, 58.0f, 59.0f, 60.0f, 61.0f, 62.0f, 63.0f, 64.0f } } },
value = transform_poison_data.texture7;
hr = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &value);
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
compare_matrix("Texture7", chain_stage, &value, &tdata->texture7);
{ { { 64.0f, 66.0f, 67.0f, 68.0f, 69.0f, 70.0f, 71.0f, 72.0f,
73.0f, 74.0f, 75.0f, 76.0f, 77.0f, 78.0f, 79.0f, 80.0f } } },
value = transform_poison_data.world0;
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &value);
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
compare_matrix("World0", chain_stage, &value, &tdata->world0);
{ { { 81.0f, 82.0f, 83.0f, 84.0f, 85.0f, 86.0f, 87.0f, 88.0f,
89.0f, 90.0f, 91.0f, 92.0f, 93.0f, 94.0f, 95.0f, 96.0f} } },
};
static const struct transform_data transform_test_data =
{
{ { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
23.56f, 12.89f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
{ { { 9.2f, 38.7f, -6.6f, 7.2f, 10.11f, -12.13f, 77.15f, -1.5f,
23.56f, 12.89f, 14.56f, -1.0f, 12.3f, 0.0f, 4.4f, 5.5f } } },
{ { { 10.2f, 3.4f, 0.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
23.54f, 12.9f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
{ { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
2.56f, 12.89f, 23.56f, -1.0f, 112.3f, 0.0f, 4.4f, 2.5f } } },
{ { { 1.2f, 31.41f, 58.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
2.56f, 12.89f, 11.56f, -1.0f, 112.3f, 0.0f, 44.4f, 2.5f } } },
{ { { 1.20f, 3.4f, -5.6f, 7.0f, 10.11f, -12.156f, -14.5f, -1.5f,
2.56f, 1.829f, 23.6f, -1.0f, 112.3f, 0.0f, 41.4f, 2.5f } } },
};
value = transform_poison_data.world255;
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &value);
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
compare_matrix("World255", chain_stage, &value, &tdata->world255);
}
static HRESULT transform_setup_handler(struct state_test *test)
{
@ -896,14 +1031,10 @@ static HRESULT transform_setup_handler(struct state_test *test)
if (ctx == NULL) return E_FAIL;
test->test_context = ctx;
test->return_data = &ctx->return_data_buffer;
test->test_data_in = &transform_test_data;
test->test_data_out = &transform_test_data;
test->default_data = &transform_default_data;
test->initial_data = &transform_default_data;
test->poison_data = &transform_poison_data;
test->data_size = sizeof(struct transform_data);
return D3D_OK;
}
@ -918,8 +1049,7 @@ static void transform_queue_test(struct state_test *test)
test->setup_handler = transform_setup_handler;
test->teardown_handler = transform_teardown_handler;
test->set_handler = transform_set_handler;
test->get_handler = transform_get_handler;
test->print_handler = transform_print_handler;
test->check_data = transform_check_data;
test->test_name = "set_get_transforms";
test->test_arg = NULL;
}
@ -1067,27 +1197,21 @@ static void render_state_set_handler(IDirect3DDevice9 *device, const struct stat
}
}
static void render_state_get_handler(IDirect3DDevice9 *device, const struct state_test *test, void *data)
static void render_state_check_data(IDirect3DDevice9 *device, unsigned int chain_stage,
const struct state_test *test, const void *expected_data)
{
struct render_state_data *rsdata = data;
HRESULT hret;
unsigned int i = 0;
for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
{
hret = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &rsdata->states[i]);
ok(hret == D3D_OK, "GetRenderState returned %#x.\n", hret);
}
}
static void render_state_print_handler(const struct state_test *test, const void *data)
{
const struct render_state_data *rsdata = data;
const struct render_state_context *ctx = test->test_context;
const struct render_state_data *rsdata = expected_data;
unsigned int i;
HRESULT hr;
for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
{
trace("Index = %u, Value = %#x\n", i, rsdata->states[i]);
DWORD value = ctx->poison_data_buffer.states[i];
hr = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &value);
ok(SUCCEEDED(hr), "GetRenderState returned %#x.\n", hr);
ok(value == rsdata->states[i], "Chain stage %u, render state %#x: expected %#x, got %#x.\n",
chain_stage, render_state_indices[i], rsdata->states[i], value);
}
}
@ -1335,19 +1459,15 @@ static HRESULT render_state_setup_handler(struct state_test *test)
if (ctx == NULL) return E_FAIL;
test->test_context = ctx;
test->return_data = &ctx->return_data_buffer;
test->default_data = &ctx->default_data_buffer;
test->initial_data = &ctx->default_data_buffer;
test->test_data_in = &ctx->test_data_buffer;
test->test_data_out = &ctx->test_data_buffer;
test->poison_data = &ctx->poison_data_buffer;
render_state_default_data_init(rsarg, &ctx->default_data_buffer);
render_state_test_data_init(&ctx->test_data_buffer);
render_state_poison_data_init(&ctx->poison_data_buffer);
test->data_size = sizeof(struct render_state_data);
return D3D_OK;
}
@ -1361,8 +1481,7 @@ static void render_states_queue_test(struct state_test *test, const struct rende
test->setup_handler = render_state_setup_handler;
test->teardown_handler = render_state_teardown_handler;
test->set_handler = render_state_set_handler;
test->get_handler = render_state_get_handler;
test->print_handler = render_state_print_handler;
test->check_data = render_state_check_data;
test->test_name = "set_get_render_states";
test->test_arg = test_arg;
}