d3dx9: Merge the d3dx_effect_GetPixelShader() helper.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2019-03-13 00:10:53 +01:00 committed by Alexandre Julliard
parent 262238d467
commit 7ce336969c
1 changed files with 13 additions and 20 deletions

View File

@ -1582,24 +1582,6 @@ static HRESULT d3dx9_base_effect_get_texture(struct d3dx9_base_effect *base,
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
{
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
{
if ((*shader = *(struct IDirect3DPixelShader9 **)param->data))
IDirect3DPixelShader9_AddRef(*shader);
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
{
@ -3606,13 +3588,24 @@ static HRESULT WINAPI d3dx_effect_GetTexture(struct ID3DXEffect *iface, D3DXHAND
}
static HRESULT WINAPI d3dx_effect_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter,
struct IDirect3DPixelShader9 **shader)
IDirect3DPixelShader9 **shader)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
return d3dx9_base_effect_get_pixel_shader(&effect->base_effect, parameter, shader);
if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
{
if ((*shader = *(IDirect3DPixelShader9 **)param->data))
IDirect3DPixelShader9_AddRef(*shader);
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetVertexShader(struct ID3DXEffect *iface, D3DXHANDLE parameter,