wined3d: Issue queries through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -54,6 +54,7 @@ enum wined3d_cs_op
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WINED3D_CS_OP_SET_MATERIAL,
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WINED3D_CS_OP_SET_MATERIAL,
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WINED3D_CS_OP_RESET_STATE,
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WINED3D_CS_OP_RESET_STATE,
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WINED3D_CS_OP_DESTROY_OBJECT,
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WINED3D_CS_OP_DESTROY_OBJECT,
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WINED3D_CS_OP_QUERY_ISSUE,
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};
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};
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struct wined3d_cs_present
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struct wined3d_cs_present
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@ -267,6 +268,13 @@ struct wined3d_cs_destroy_object
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void *object;
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void *object;
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};
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};
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struct wined3d_cs_query_issue
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{
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enum wined3d_cs_op opcode;
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struct wined3d_query *query;
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DWORD flags;
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};
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static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
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static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
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{
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{
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const struct wined3d_cs_present *op = data;
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const struct wined3d_cs_present *op = data;
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@ -1215,6 +1223,26 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void
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cs->ops->submit(cs);
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cs->ops->submit(cs);
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}
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}
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static void wined3d_cs_exec_query_issue(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_query_issue *op = data;
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struct wined3d_query *query = op->query;
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query->query_ops->query_issue(query, op->flags);
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}
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void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags)
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{
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struct wined3d_cs_query_issue *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op->opcode = WINED3D_CS_OP_QUERY_ISSUE;
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op->query = query;
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op->flags = flags;
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cs->ops->submit(cs);
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}
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static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
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static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
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{
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{
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/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
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/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
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@ -1245,6 +1273,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_SET_MATERIAL */ wined3d_cs_exec_set_material,
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/* WINED3D_CS_OP_SET_MATERIAL */ wined3d_cs_exec_set_material,
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/* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state,
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/* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state,
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/* WINED3D_CS_OP_DESTROY_OBJECT */ wined3d_cs_exec_destroy_object,
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/* WINED3D_CS_OP_DESTROY_OBJECT */ wined3d_cs_exec_destroy_object,
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/* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue,
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};
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};
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
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@ -350,7 +350,7 @@ HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags)
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{
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{
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TRACE("query %p, flags %#x.\n", query, flags);
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TRACE("query %p, flags %#x.\n", query, flags);
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query->query_ops->query_issue(query, flags);
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wined3d_cs_emit_query_issue(query->device->cs, query, flags);
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if (flags & WINED3DISSUE_BEGIN)
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if (flags & WINED3DISSUE_BEGIN)
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query->state = QUERY_BUILDING;
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query->state = QUERY_BUILDING;
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@ -3041,6 +3041,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i
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unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
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unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
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void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
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const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN;
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const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
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void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
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const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
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const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
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