wined3d: Fix copy and past error.
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@ -3239,7 +3239,7 @@ void fillGLAttribFuncs(WineD3D_GL_Info *gl_info) {
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if(GL_SUPPORT(EXT_SECONDARY_COLOR)) {
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if(GL_SUPPORT(EXT_SECONDARY_COLOR)) {
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specular_funcs[WINED3DDECLTYPE_D3DCOLOR] = (void *) specular_d3dcolor;
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specular_funcs[WINED3DDECLTYPE_D3DCOLOR] = (void *) specular_d3dcolor;
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} else {
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} else {
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specular_funcs[WINED3DDECLTYPE_FLOAT3] = (void *) warn_no_specular_func;
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specular_funcs[WINED3DDECLTYPE_D3DCOLOR] = (void *) warn_no_specular_func;
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}
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}
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specular_funcs[WINED3DDECLTYPE_UBYTE4] = (void *) invalid_func;
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specular_funcs[WINED3DDECLTYPE_UBYTE4] = (void *) invalid_func;
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specular_funcs[WINED3DDECLTYPE_SHORT2] = (void *) invalid_func;
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specular_funcs[WINED3DDECLTYPE_SHORT2] = (void *) invalid_func;
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