Don't build d3d8 if we don't have OpenGL support.
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@ -8,7 +8,7 @@ VPATH = @srcdir@
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# special configure-dependent targets
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GLU32FILES = glu32
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OPENGLFILES = opengl32
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OPENGLFILES = d3d8 opengl32
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XFILES = ddraw x11drv
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EXTRADIRS = @GLU32FILES@ @OPENGLFILES@ @XFILES@
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@ -23,7 +23,6 @@ BASEDIRS = \
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commdlg \
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crtdll \
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crypt32 \
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d3d8 \
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dciman32 \
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devenum \
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dinput \
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@ -110,6 +109,7 @@ BASEDIRS = \
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SUBDIRS = \
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$(BASEDIRS) \
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d3d8 \
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ddraw \
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glu32 \
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opengl32 \
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@ -137,7 +137,6 @@ all: \
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compobj.dll$(DLLEXT) \
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crtdll.dll$(DLLEXT) \
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crypt32.dll$(DLLEXT) \
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d3d8.dll$(DLLEXT) \
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dciman32.dll$(DLLEXT) \
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ddeml.dll$(DLLEXT) \
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devenum.dll$(DLLEXT) \
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@ -35,6 +35,7 @@ my %special_dlls =
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"ddraw" => "XFILES",
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"glu32" => "GLU32FILES",
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"opengl32" => "OPENGLFILES",
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"d3d8" => "OPENGLFILES",
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"x11drv" => "XFILES"
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);
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