include/d3d.h: Fix method calling macros.
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@ -833,8 +833,8 @@ DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
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#define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
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#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
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/*** IDirect3DViewport2 methods ***/
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#define IDirect3DViewport3_GetViewport3(p,a) (p)->lpVtbl->GetViewport2(p,a)
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#define IDirect3DViewport3_SetViewport3(p,a) (p)->lpVtbl->SetViewport2(p,a)
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#define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
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#define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
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/*** IDirect3DViewport3 methods ***/
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#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a)
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#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b)
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@ -859,8 +859,8 @@ DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
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#define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a)
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#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
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/*** IDirect3DViewport2 methods ***/
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#define IDirect3DViewport3_GetViewport3(p,a) (p)->GetViewport2(a)
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#define IDirect3DViewport3_SetViewport3(p,a) (p)->SetViewport2(a)
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#define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a)
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#define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a)
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/*** IDirect3DViewport3 methods ***/
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#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a)
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#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b)
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