diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index f154bfdf480..685551c014c 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -576,14 +576,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceCo static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext1 *iface, UINT index_count, UINT start_index_location, INT base_vertex_location) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n", iface, index_count, start_index_location, base_vertex_location); wined3d_mutex_lock(); - wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location); - wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count); + wined3d_device_context_draw_indexed(context->wined3d_context, + base_vertex_location, start_index_location, index_count, 0, 0); wined3d_mutex_unlock(); } @@ -704,7 +704,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D1 UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location, UINT start_instance_location) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, " "base_vertex_location %d, start_instance_location %u.\n", @@ -712,9 +712,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D1 base_vertex_location, start_instance_location); wined3d_mutex_lock(); - wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location); - wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location, - instance_index_count, start_instance_location, instance_count); + wined3d_device_context_draw_indexed(context->wined3d_context, base_vertex_location, + start_index_location, instance_index_count, start_instance_location, instance_count); wined3d_mutex_unlock(); }