ddraw: Forward D3DRS_TEXTUREADDRESS* and D3DTSS_ADDRESS* to sampler states.

This commit is contained in:
Stefan Dösinger 2007-02-15 13:48:23 +01:00 committed by Alexandre Julliard
parent 8295d9040b
commit 7c40f9aaa2
1 changed files with 54 additions and 49 deletions

View File

@ -2195,28 +2195,15 @@ IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
return hr;
}
case D3DRENDERSTATE_TEXTUREADDRESSU:
case D3DRENDERSTATE_TEXTUREADDRESSV:
case D3DRENDERSTATE_TEXTUREADDRESS:
{
WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
{
TexStageStateType = WINED3DTSS_ADDRESS;
}
else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
{
TexStageStateType = WINED3DTSS_ADDRESSU;
}
else
{
TexStageStateType = WINED3DTSS_ADDRESSV;
}
return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
0, TexStageStateType,
Value);
}
case D3DRENDERSTATE_TEXTUREADDRESSU:
return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
0, WINED3DSAMP_ADDRESSU,
Value);
case D3DRENDERSTATE_TEXTUREADDRESSV:
return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
0, WINED3DSAMP_ADDRESSV,
Value);
default:
/* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
@ -2348,29 +2335,19 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
tex_min);
}
case D3DRENDERSTATE_TEXTUREADDRESSU:
case D3DRENDERSTATE_TEXTUREADDRESSV:
case D3DRENDERSTATE_TEXTUREADDRESS:
{
WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
{
TexStageStateType = WINED3DTSS_ADDRESS;
}
else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
{
TexStageStateType = WINED3DTSS_ADDRESSU;
}
else
{
TexStageStateType = WINED3DTSS_ADDRESSV;
}
return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
0, TexStageStateType,
Value);
}
IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
0, WINED3DSAMP_ADDRESSV,
Value);
/* Drop through */
case D3DRENDERSTATE_TEXTUREADDRESSU:
return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
0, WINED3DSAMP_ADDRESSU,
Value);
case D3DRENDERSTATE_TEXTUREADDRESSV:
return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
0, WINED3DSAMP_ADDRESSV,
Value);
case D3DRENDERSTATE_TEXTUREMAPBLEND:
{
@ -4020,11 +3997,23 @@ IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
Stage,
WINED3DSAMP_MAGFILTER,
State);
case D3DTSS_ADDRESS:
case D3DTSS_ADDRESSU:
return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
Stage,
WINED3DSAMP_ADDRESSU,
State);
case D3DTSS_ADDRESSV:
return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
Stage,
WINED3DSAMP_ADDRESSV,
State);
default:
return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
Stage,
TexStageStateType,
State);
Stage,
TexStageStateType,
State);
}
}
@ -4103,12 +4092,28 @@ IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
WINED3DSAMP_MAGFILTER,
State);
case D3DTSS_ADDRESS:
IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
Stage,
WINED3DSAMP_ADDRESSV,
State);
/* Drop through */
case D3DTSS_ADDRESSU:
return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
Stage,
WINED3DSAMP_ADDRESSU,
State);
case D3DTSS_ADDRESSV:
return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
Stage,
WINED3DSAMP_ADDRESSV,
State);
default:
return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
Stage,
TexStageStateType,
State);
Stage,
TexStageStateType,
State);
}
}