d3d9: Stop setting the device state in d3d9_device_SetIndices().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3776,10 +3776,7 @@ static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_stateblock_set_index_buffer(device->update_state, wined3d_buffer, ib ? ib->format : WINED3DFMT_UNKNOWN);
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wined3d_stateblock_set_index_buffer(device->update_state, wined3d_buffer, ib ? ib->format : WINED3DFMT_UNKNOWN);
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if (!device->recording)
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if (!device->recording)
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{
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wined3d_device_set_index_buffer(device->wined3d_device, wined3d_buffer, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
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device->sysmem_ib = ib && ib->draw_buffer;
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device->sysmem_ib = ib && ib->draw_buffer;
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}
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return D3D_OK;
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return D3D_OK;
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