d3d10: Reorder some functions.
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f1f8581599
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7c156c5753
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@ -268,6 +268,159 @@ static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data)
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return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
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}
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static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c)
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{
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switch (c)
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{
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case 1: return D3D10_SVC_SCALAR;
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case 2: return D3D10_SVC_VECTOR;
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case 3: return D3D10_SVC_MATRIX_ROWS;
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default:
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FIXME("Unknown variable class %#x.\n", c);
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return 0;
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}
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}
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static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t)
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{
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switch (t)
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{
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case 1: return D3D10_SVT_FLOAT;
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case 2: return D3D10_SVT_INT;
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case 3: return D3D10_SVT_UINT;
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case 4: return D3D10_SVT_BOOL;
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default:
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FIXME("Unknown variable type %#x.\n", t);
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return 0;
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}
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}
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static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
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{
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DWORD unknown0;
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DWORD offset;
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read_dword(&ptr, &offset);
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TRACE("Type name at offset %#x.\n", offset);
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t->name = copy_name(data + offset);
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if (!t->name)
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{
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ERR("Failed to copy name.\n");
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return E_OUTOFMEMORY;
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}
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TRACE("Type name: %s.\n", debugstr_a(t->name));
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read_dword(&ptr, &unknown0);
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TRACE("Unknown 0: %u.\n", unknown0);
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read_dword(&ptr, &t->element_count);
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TRACE("Element count: %u.\n", t->element_count);
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read_dword(&ptr, &t->size_unpacked);
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TRACE("Unpacked size: %#x.\n", t->size_unpacked);
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read_dword(&ptr, &t->stride);
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TRACE("Stride: %#x.\n", t->stride);
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read_dword(&ptr, &t->size_packed);
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TRACE("Packed size %#x.\n", t->size_packed);
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if (unknown0 == 1)
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{
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DWORD tmp;
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t->member_count = 0;
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read_dword(&ptr, &tmp);
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t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
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t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
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t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
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t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
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TRACE("Type description: %#x.\n", tmp);
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TRACE("\tcolumns: %u.\n", t->column_count);
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TRACE("\trows: %u.\n", t->row_count);
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TRACE("\tbasetype: %#x.\n", t->basetype);
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TRACE("\tclass: %#x.\n", t->type_class);
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TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
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| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
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}
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else if (unknown0 == 3)
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{
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unsigned int i;
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DWORD tmp;
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TRACE("Type is a structure.\n");
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read_dword(&ptr, &t->member_count);
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TRACE("Member count: %u.\n", t->member_count);
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t->column_count = 0;
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t->row_count = 0;
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t->basetype = 0;
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t->type_class = D3D10_SVC_STRUCT;
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for (i = 0; i < t->member_count; ++i)
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{
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read_dword(&ptr, &tmp);
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TRACE("Member %u name at offset %#x.\n", i, tmp);
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TRACE("Member %u name: %s.\n", i, debugstr_a(data + tmp));
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/* Member semantic? */
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skip_dword_unknown(&ptr, 1);
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read_dword(&ptr, &tmp);
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TRACE("Member %u offset in struct: %#x.\n", i, tmp);
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read_dword(&ptr, &tmp);
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TRACE("Member %u type info at offset %#x.\n", i, tmp);
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}
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}
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return S_OK;
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}
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static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
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{
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struct d3d10_effect_type *type;
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struct wine_rb_entry *entry;
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HRESULT hr;
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entry = wine_rb_get(&effect->types, &offset);
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if (entry)
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{
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TRACE("Returning existing type.\n");
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return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
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}
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type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
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if (!type)
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{
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ERR("Failed to allocate type memory.\n");
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return NULL;
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}
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type->vtbl = &d3d10_effect_type_vtbl;
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type->id = offset;
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hr = parse_fx10_type(type, data + offset, data);
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if (FAILED(hr))
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{
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ERR("Failed to parse type info, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, type);
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return NULL;
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}
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if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
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{
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ERR("Failed to insert type entry.\n");
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HeapFree(GetProcessHeap(), 0, type);
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return NULL;
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}
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return type;
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}
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static void parse_fx10_annotation(const char **ptr)
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{
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skip_dword_unknown(ptr, 3);
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@ -422,159 +575,6 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
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return S_OK;
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}
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static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c)
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{
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switch (c)
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{
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case 1: return D3D10_SVC_SCALAR;
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case 2: return D3D10_SVC_VECTOR;
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case 3: return D3D10_SVC_MATRIX_ROWS;
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default:
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FIXME("Unknown variable class %#x.\n", c);
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return 0;
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}
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}
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static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t)
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{
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switch (t)
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{
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case 1: return D3D10_SVT_FLOAT;
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case 2: return D3D10_SVT_INT;
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case 3: return D3D10_SVT_UINT;
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case 4: return D3D10_SVT_BOOL;
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default:
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FIXME("Unknown variable type %#x.\n", t);
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return 0;
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}
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}
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static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
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{
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DWORD unknown0;
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DWORD offset;
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read_dword(&ptr, &offset);
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TRACE("Type name at offset %#x.\n", offset);
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t->name = copy_name(data + offset);
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if (!t->name)
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{
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ERR("Failed to copy name.\n");
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return E_OUTOFMEMORY;
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}
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TRACE("Type name: %s.\n", debugstr_a(t->name));
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read_dword(&ptr, &unknown0);
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TRACE("Unknown 0: %u.\n", unknown0);
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read_dword(&ptr, &t->element_count);
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TRACE("Element count: %u.\n", t->element_count);
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read_dword(&ptr, &t->size_unpacked);
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TRACE("Unpacked size: %#x.\n", t->size_unpacked);
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read_dword(&ptr, &t->stride);
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TRACE("Stride: %#x.\n", t->stride);
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read_dword(&ptr, &t->size_packed);
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TRACE("Packed size %#x.\n", t->size_packed);
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if (unknown0 == 1)
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{
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DWORD tmp;
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t->member_count = 0;
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read_dword(&ptr, &tmp);
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t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
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t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
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t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
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t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
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TRACE("Type description: %#x.\n", tmp);
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TRACE("\tcolumns: %u.\n", t->column_count);
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TRACE("\trows: %u.\n", t->row_count);
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TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
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TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
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TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
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| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
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}
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else if (unknown0 == 3)
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{
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unsigned int i;
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DWORD tmp;
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TRACE("Type is a structure.\n");
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read_dword(&ptr, &t->member_count);
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TRACE("Member count: %u.\n", t->member_count);
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t->column_count = 0;
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t->row_count = 0;
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t->basetype = 0;
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t->type_class = D3D10_SVC_STRUCT;
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for (i = 0; i < t->member_count; ++i)
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{
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read_dword(&ptr, &tmp);
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TRACE("Member %u name at offset %#x.\n", i, tmp);
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TRACE("Member %u name: %s.\n", i, debugstr_a(data + tmp));
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/* Member semantic? */
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skip_dword_unknown(&ptr, 1);
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read_dword(&ptr, &tmp);
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TRACE("Member %u offset in struct: %#x.\n", i, tmp);
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read_dword(&ptr, &tmp);
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TRACE("Member %u type info at offset %#x.\n", i, tmp);
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}
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}
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return S_OK;
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}
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static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
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{
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struct d3d10_effect_type *type;
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struct wine_rb_entry *entry;
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HRESULT hr;
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entry = wine_rb_get(&effect->types, &offset);
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if (entry)
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{
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TRACE("Returning existing type.\n");
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return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
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}
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type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
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if (!type)
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{
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ERR("Failed to allocate type memory.\n");
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return NULL;
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}
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type->vtbl = &d3d10_effect_type_vtbl;
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type->id = offset;
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hr = parse_fx10_type(type, data + offset, data);
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if (FAILED(hr))
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{
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ERR("Failed to parse type info, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, type);
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return NULL;
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}
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if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
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{
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ERR("Failed to insert type entry.\n");
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HeapFree(GetProcessHeap(), 0, type);
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return NULL;
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}
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return type;
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}
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static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
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{
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DWORD offset;
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