wined3d: Remove SFLAG_PBO.

This commit is contained in:
Stefan Dösinger 2014-01-15 14:54:10 +01:00 committed by Alexandre Julliard
parent 035012d5aa
commit 7c052171d6
2 changed files with 23 additions and 27 deletions

View File

@ -45,7 +45,7 @@ static void surface_cleanup(struct wined3d_surface *surface)
TRACE("surface %p.\n", surface);
if ((surface->flags & SFLAG_PBO) || surface->rb_multisample
if (surface->pbo || surface->rb_multisample
|| surface->rb_resolved || !list_empty(&surface->renderbuffers))
{
struct wined3d_renderbuffer_entry *entry, *entry2;
@ -55,7 +55,7 @@ static void surface_cleanup(struct wined3d_surface *surface)
context = context_acquire(surface->resource.device, NULL);
gl_info = context->gl_info;
if (surface->flags & SFLAG_PBO)
if (surface->pbo)
{
TRACE("Deleting PBO %u.\n", surface->pbo);
GL_EXTCALL(glDeleteBuffersARB(1, &surface->pbo));
@ -522,7 +522,7 @@ static void surface_get_memory(const struct wined3d_surface *surface, struct win
}
if (location & SFLAG_INSYSMEM)
{
if (surface->flags & SFLAG_PBO)
if (surface->pbo)
{
data->addr = NULL;
data->buffer_object = surface->pbo;
@ -581,7 +581,6 @@ static void surface_create_pbo(struct wined3d_surface *surface, const struct win
/* We don't need the system memory anymore and we can't even use it for PBOs. */
if (!(surface->flags & SFLAG_CLIENT))
wined3d_resource_free_sysmem(&surface->resource);
surface->flags |= SFLAG_PBO;
surface->map_binding = SFLAG_INSYSMEM;
context_release(context);
}
@ -592,9 +591,9 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
TRACE("surface %p.\n", surface);
if (!(surface->flags & SFLAG_PBO) && surface_need_pbo(surface, gl_info))
if (!surface->pbo && surface_need_pbo(surface, gl_info))
surface_create_pbo(surface, gl_info);
else if (!(surface->resource.heap_memory || surface->flags & SFLAG_PBO))
else if (!(surface->resource.heap_memory || surface->pbo))
{
/* Whatever surface we have, make sure that there is memory allocated
* for the downloaded copy, or a PBO to map. */
@ -631,7 +630,7 @@ void surface_prepare_map_memory(struct wined3d_surface *surface)
static void surface_evict_sysmem(struct wined3d_surface *surface)
{
if (surface->resource.map_count || (surface->flags & SFLAG_DONOTFREE)
|| surface->user_memory)
|| surface->user_memory || surface->pbo)
return;
wined3d_resource_free_sysmem(&surface->resource);
@ -828,7 +827,7 @@ static BYTE *surface_map(struct wined3d_surface *surface, const RECT *rect, DWOR
return surface->dib.bitmap_data;
case SFLAG_INSYSMEM:
if (surface->flags & SFLAG_PBO)
if (surface->pbo)
{
BYTE *ret;
const struct wined3d_gl_info *gl_info;
@ -877,7 +876,7 @@ static void surface_unmap(struct wined3d_surface *surface)
break;
case SFLAG_INSYSMEM:
if (surface->flags & SFLAG_PBO)
if (surface->pbo)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
@ -1339,7 +1338,6 @@ static void surface_remove_pbo(struct wined3d_surface *surface, const struct win
checkGLcall("glDeleteBuffersARB");
surface->pbo = 0;
surface->flags &= ~SFLAG_PBO;
}
static BOOL surface_init_sysmem(struct wined3d_surface *surface)
@ -1382,7 +1380,7 @@ static void surface_unload(struct wined3d_resource *resource)
* or the depth stencil into an FBO the texture or render buffer will be removed
* and all flags get lost
*/
if (!(surface->flags & SFLAG_PBO))
if (!surface->pbo)
{
surface_init_sysmem(surface);
surface_validate_location(surface, surface->map_binding);
@ -1405,7 +1403,7 @@ static void surface_unload(struct wined3d_resource *resource)
gl_info = context->gl_info;
/* Destroy PBOs, but load them into real sysmem before */
if (surface->flags & SFLAG_PBO)
if (surface->pbo)
surface_remove_pbo(surface, gl_info);
/* Destroy fbo render buffers. This is needed for implicit render targets, for
@ -3274,7 +3272,8 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
if (FAILED(hr))
return WINED3DERR_INVALIDCALL;
if (!(surface->map_binding == SFLAG_INUSERMEM
|| surface->flags & (SFLAG_PBO | SFLAG_PIN_SYSMEM)))
|| surface->flags & SFLAG_PIN_SYSMEM
|| surface->pbo))
surface->map_binding = SFLAG_INDIB;
}
@ -5106,7 +5105,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* SFLAG_CONVERTED but it isn't set (yet) in all cases it is getting
* called. */
if ((convert != WINED3D_CT_NONE || format.convert) && (surface->flags & SFLAG_PBO))
if ((convert != WINED3D_CT_NONE || format.convert) && surface->pbo)
{
TRACE("Removing the pbo attached to surface %p.\n", surface);
surface_remove_pbo(surface, gl_info);
@ -5210,7 +5209,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
{
TRACE("Location already up to date.\n");
if (location == SFLAG_INSYSMEM && !(surface->flags & SFLAG_PBO)
if (location == SFLAG_INSYSMEM && !surface->pbo
&& surface_need_pbo(surface, gl_info))
surface_create_pbo(surface, gl_info);

View File

@ -2296,27 +2296,24 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) D
#define SFLAG_DIBSECTION 0x00000400 /* Has a DIB section attached for GetDC. */
#define SFLAG_ALLOCATED 0x00000800 /* A GL texture is allocated for this surface. */
#define SFLAG_SRGBALLOCATED 0x00001000 /* A sRGB GL texture is allocated for this surface. */
#define SFLAG_PBO 0x00002000 /* The surface has a PBO. */
#define SFLAG_INSYSMEM 0x00004000 /* The system memory copy is current. */
#define SFLAG_INUSERMEM 0x00008000 /* The user memory copy is current. */
#define SFLAG_INDIB 0x00010000 /* The DIB copy is current. */
#define SFLAG_INTEXTURE 0x00020000 /* The GL texture is current. */
#define SFLAG_INSRGBTEX 0x00040000 /* The GL sRGB texture is current. */
#define SFLAG_INDRAWABLE 0x00080000 /* The GL drawable is current. */
#define SFLAG_INRB_MULTISAMPLE 0x00100000 /* The multisample renderbuffer is current. */
#define SFLAG_INRB_RESOLVED 0x00200000 /* The resolved renderbuffer is current. */
#define SFLAG_DISCARDED 0x00400000 /* Surface was discarded, allocating new location is enough. */
#define SFLAG_INSYSMEM 0x00002000 /* The system memory copy is current. */
#define SFLAG_INUSERMEM 0x00004000 /* The user memory copy is current. */
#define SFLAG_INDIB 0x00008000 /* The DIB copy is current. */
#define SFLAG_INTEXTURE 0x00010000 /* The GL texture is current. */
#define SFLAG_INSRGBTEX 0x00020000 /* The GL sRGB texture is current. */
#define SFLAG_INDRAWABLE 0x00040000 /* The GL drawable is current. */
#define SFLAG_INRB_MULTISAMPLE 0x00080000 /* The multisample renderbuffer is current. */
#define SFLAG_INRB_RESOLVED 0x00100000 /* The resolved renderbuffer is current. */
#define SFLAG_DISCARDED 0x00200000 /* Surface was discarded, allocating new location is enough. */
/* In some conditions the surface memory must not be freed:
* SFLAG_CONVERTED: Converting the data back would take too long
* SFLAG_DYNLOCK: Avoid freeing the data for performance
* SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
* SFLAG_CLIENT: OpenGL uses our memory as backup
*/
#define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
SFLAG_DYNLOCK | \
SFLAG_CLIENT | \
SFLAG_PBO | \
SFLAG_PIN_SYSMEM)
#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \