include: Define d3d12 shader reflection interfaces.

Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2020-08-07 16:20:10 +03:00 committed by Alexandre Julliard
parent ab0cc959cc
commit 7bf6a0b5fe
1 changed files with 112 additions and 0 deletions

View File

@ -182,3 +182,115 @@ typedef struct _D3D12_LIBRARY_DESC
UINT Flags; UINT Flags;
UINT FunctionCount; UINT FunctionCount;
} D3D12_LIBRARY_DESC; } D3D12_LIBRARY_DESC;
interface ID3D12ShaderReflectionConstantBuffer;
[
uuid(e913c351-783d-48ca-a1d1-4f306284ad56),
object,
local,
]
interface ID3D12ShaderReflectionType
{
HRESULT GetDesc(D3D12_SHADER_TYPE_DESC *desc);
ID3D12ShaderReflectionType *GetMemberTypeByIndex(UINT index);
ID3D12ShaderReflectionType *GetMemberTypeByName(const char *name);
const char *GetMemberTypeName(UINT index);
HRESULT IsEqual(ID3D12ShaderReflectionType *type);
ID3D12ShaderReflectionType *GetSubType();
ID3D12ShaderReflectionType *GetBaseClass();
UINT GetNumInterfaces();
ID3D12ShaderReflectionType *GetInterfaceByIndex(UINT index);
HRESULT IsOfType(ID3D12ShaderReflectionType *type);
HRESULT ImplementsInterface(ID3D12ShaderReflectionType *base);
}
[
uuid(8337a8a6-a216-444a-b2f4-314733a73aea),
object,
local,
]
interface ID3D12ShaderReflectionVariable
{
HRESULT GetDesc(D3D12_SHADER_VARIABLE_DESC *desc);
ID3D12ShaderReflectionType *GetType();
ID3D12ShaderReflectionConstantBuffer *GetBuffer();
UINT GetInterfaceSlot(UINT index);
}
[
uuid(c59598b4-48b3-4869-b9b1-b1618b14a8b7),
object,
local,
]
interface ID3D12ShaderReflectionConstantBuffer
{
HRESULT GetDesc(D3D12_SHADER_BUFFER_DESC *desc);
ID3D12ShaderReflectionVariable *GetVariableByIndex(UINT index);
ID3D12ShaderReflectionVariable *GetVariableByName(const char *name);
}
[
uuid(5a58797d-a72c-478d-8ba2-efc6b0efe88e),
object,
local,
]
interface ID3D12ShaderReflection : IUnknown
{
HRESULT GetDesc(D3D12_SHADER_DESC *desc);
ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index);
ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name);
HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc);
HRESULT GetInputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc);
HRESULT GetOutputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc);
HRESULT GetPatchConstantParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc);
ID3D12ShaderReflectionVariable *GetVariableByName(const char *name);
HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc);
UINT GetMovInstructionCount();
UINT GetMovcInstructionCount();
UINT GetConversionInstructionCount();
UINT GetBitwiseInstructionCount();
D3D_PRIMITIVE GetGSInputPrimitive();
BOOL IsSampleFrequencyShader();
UINT GetNumInterfaceSlots();
HRESULT GetMinFeatureLevel(D3D_FEATURE_LEVEL *level);
UINT GetThreadGroupSize(UINT *sizex, UINT *sizey, UINT *sizez);
UINT64 GetRequiresFlags();
}
[
uuid(ec25f42d-7006-4f2b-b33e-02cc3375733f),
object,
local,
]
interface ID3D12FunctionParameterReflection
{
HRESULT GetDesc(D3D12_PARAMETER_DESC *desc);
}
[
uuid(1108795c-2772-4ba9-b2a8-d464dc7e2799),
object,
local,
]
interface ID3D12FunctionReflection
{
HRESULT GetDesc(D3D12_FUNCTION_DESC *desc);
ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index);
ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name);
HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc);
ID3D12ShaderReflectionVariable *GetVariableByName(const char *name);
HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc);
ID3D12FunctionParameterReflection *GetFunctionParameter(INT index);
}
[
uuid(8e349d19-54db-4a56-9dc9-119d87bdb804),
object,
local,
]
interface ID3D12LibraryReflection : IUnknown
{
HRESULT GetDesc(D3D12_LIBRARY_DESC *desc);
ID3D12FunctionReflection *GetFunctionByIndex(INT index);
}