ddraw: Get rid of IDirect3DLightImpl.
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2071026acd
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7b918934e6
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@ -4123,7 +4123,7 @@ static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light
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IUnknown *outer_unknown)
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{
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struct ddraw *ddraw = impl_from_IDirect3D3(iface);
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IDirect3DLightImpl *object;
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struct d3d_light *object;
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TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
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@ -42,7 +42,6 @@ extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HI
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/* Typdef the interfaces */
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typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
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typedef struct IDirect3DLightImpl IDirect3DLightImpl;
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typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
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typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
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typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
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@ -402,7 +401,7 @@ struct object_creation_info
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/******************************************************************************
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* IDirect3DLight implementation structure - Wraps to D3D7
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******************************************************************************/
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struct IDirect3DLightImpl
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struct d3d_light
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{
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IDirect3DLight IDirect3DLight_iface;
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LONG ref;
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@ -422,10 +421,10 @@ struct IDirect3DLightImpl
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};
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/* Helper functions */
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void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
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void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
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void d3d_light_init(IDirect3DLightImpl *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
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IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
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void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
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void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
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void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
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struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
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/******************************************************************************
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* IDirect3DMaterial implementation structure - Wraps to D3D7
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@ -32,7 +32,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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* Updates the Direct3DDevice7 lighting parameters
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*
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*****************************************************************************/
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static void light_update(IDirect3DLightImpl *light)
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static void light_update(struct d3d_light *light)
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{
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IDirect3DDeviceImpl *device;
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@ -50,7 +50,7 @@ static void light_update(IDirect3DLightImpl *light)
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* Uses the Direct3DDevice7::LightEnable method to active the light
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*
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*****************************************************************************/
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void light_activate(IDirect3DLightImpl *light)
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void light_activate(struct d3d_light *light)
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{
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IDirect3DDeviceImpl *device;
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@ -74,7 +74,7 @@ void light_activate(IDirect3DLightImpl *light)
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* Uses the Direct3DDevice7::LightEnable method to deactivate the light
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*
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*****************************************************************************/
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void light_deactivate(IDirect3DLightImpl *light)
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void light_deactivate(struct d3d_light *light)
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{
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IDirect3DDeviceImpl *device;
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@ -91,9 +91,9 @@ void light_deactivate(IDirect3DLightImpl *light)
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}
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}
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static inline IDirect3DLightImpl *impl_from_IDirect3DLight(IDirect3DLight *iface)
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static inline struct d3d_light *impl_from_IDirect3DLight(IDirect3DLight *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DLightImpl, IDirect3DLight_iface);
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return CONTAINING_RECORD(iface, struct d3d_light, IDirect3DLight_iface);
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}
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/*****************************************************************************
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@ -109,7 +109,7 @@ static inline IDirect3DLightImpl *impl_from_IDirect3DLight(IDirect3DLight *iface
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* Returns:
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* E_NOINTERFACE, because it's a stub
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*****************************************************************************/
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static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(IDirect3DLight *iface, REFIID riid, void **object)
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static HRESULT WINAPI d3d_light_QueryInterface(IDirect3DLight *iface, REFIID riid, void **object)
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{
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FIXME("iface %p, riid %s, object %p stub!\n", iface, debugstr_guid(riid), object);
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@ -117,25 +117,26 @@ static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(IDirect3DLight *iface, R
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DLightImpl_AddRef(IDirect3DLight *iface)
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static ULONG WINAPI d3d_light_AddRef(IDirect3DLight *iface)
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{
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IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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struct d3d_light *light = impl_from_IDirect3DLight(iface);
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ULONG ref = InterlockedIncrement(&light->ref);
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TRACE("%p increasing refcount to %u.\n", This, ref);
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TRACE("%p increasing refcount to %u.\n", light, ref);
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return ref;
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}
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static ULONG WINAPI IDirect3DLightImpl_Release(IDirect3DLight *iface)
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static ULONG WINAPI d3d_light_Release(IDirect3DLight *iface)
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{
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IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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struct d3d_light *light = impl_from_IDirect3DLight(iface);
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ULONG ref = InterlockedDecrement(&light->ref);
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TRACE("%p decreasing refcount to %u.\n", This, ref);
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TRACE("%p decreasing refcount to %u.\n", light, ref);
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if (!ref) {
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HeapFree(GetProcessHeap(), 0, This);
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if (!ref)
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{
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HeapFree(GetProcessHeap(), 0, light);
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return 0;
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}
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return ref;
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@ -158,7 +159,7 @@ static ULONG WINAPI IDirect3DLightImpl_Release(IDirect3DLight *iface)
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* D3D_OK
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*
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*****************************************************************************/
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static HRESULT WINAPI IDirect3DLightImpl_Initialize(IDirect3DLight *iface, IDirect3D *d3d)
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static HRESULT WINAPI d3d_light_Initialize(IDirect3DLight *iface, IDirect3D *d3d)
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{
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TRACE("iface %p, d3d %p.\n", iface, d3d);
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@ -187,10 +188,10 @@ static const float zero_value[] = {
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0.0, 0.0, 0.0, 0.0
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};
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static HRESULT WINAPI IDirect3DLightImpl_SetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
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static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
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{
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IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
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LPD3DLIGHT7 light7 = &This->light7;
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struct d3d_light *light = impl_from_IDirect3DLight(iface);
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D3DLIGHT7 *light7 = &light->light7;
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TRACE("iface %p, light %p.\n", iface, lpLight);
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@ -225,9 +226,9 @@ static HRESULT WINAPI IDirect3DLightImpl_SetLight(IDirect3DLight *iface, D3DLIGH
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light7->dvPhi = lpLight->dvPhi;
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wined3d_mutex_lock();
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memcpy(&This->light, lpLight, lpLight->dwSize);
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if (This->light.dwFlags & D3DLIGHT_ACTIVE)
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light_update(This);
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memcpy(&light->light, lpLight, lpLight->dwSize);
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if (light->light.dwFlags & D3DLIGHT_ACTIVE)
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light_update(light);
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -245,20 +246,20 @@ static HRESULT WINAPI IDirect3DLightImpl_SetLight(IDirect3DLight *iface, D3DLIGH
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* D3D_OK on success
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* DDERR_INVALIDPARAMS if Light is NULL
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*****************************************************************************/
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static HRESULT WINAPI IDirect3DLightImpl_GetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
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static HRESULT WINAPI d3d_light_GetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
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{
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IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
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struct d3d_light *light = impl_from_IDirect3DLight(iface);
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TRACE("iface %p, light %p.\n", iface, lpLight);
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if (TRACE_ON(ddraw))
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{
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TRACE(" Returning light definition :\n");
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dump_light(&This->light);
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dump_light(&light->light);
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}
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wined3d_mutex_lock();
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memcpy(lpLight, &This->light, lpLight->dwSize);
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memcpy(lpLight, &light->light, lpLight->dwSize);
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wined3d_mutex_unlock();
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return DD_OK;
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@ -267,23 +268,23 @@ static HRESULT WINAPI IDirect3DLightImpl_GetLight(IDirect3DLight *iface, D3DLIGH
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static const struct IDirect3DLightVtbl d3d_light_vtbl =
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{
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/*** IUnknown Methods ***/
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IDirect3DLightImpl_QueryInterface,
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IDirect3DLightImpl_AddRef,
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IDirect3DLightImpl_Release,
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d3d_light_QueryInterface,
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d3d_light_AddRef,
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d3d_light_Release,
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/*** IDirect3DLight Methods ***/
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IDirect3DLightImpl_Initialize,
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IDirect3DLightImpl_SetLight,
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IDirect3DLightImpl_GetLight
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d3d_light_Initialize,
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d3d_light_SetLight,
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d3d_light_GetLight
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};
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void d3d_light_init(IDirect3DLightImpl *light, struct ddraw *ddraw)
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void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw)
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{
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light->IDirect3DLight_iface.lpVtbl = &d3d_light_vtbl;
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light->ref = 1;
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light->ddraw = ddraw;
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}
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IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface)
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struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface)
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{
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if (!iface)
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return NULL;
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@ -63,10 +63,10 @@ void viewport_activate(IDirect3DViewportImpl *This, BOOL ignore_lights)
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if (!ignore_lights)
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{
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IDirect3DLightImpl *light;
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struct d3d_light *light;
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/* Activate all the lights associated with this context */
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LIST_FOR_EACH_ENTRY(light, &This->light_list, IDirect3DLightImpl, entry)
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LIST_FOR_EACH_ENTRY(light, &This->light_list, struct d3d_light, entry)
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{
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light_activate(light);
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}
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@ -764,7 +764,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
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IDirect3DLight *lpDirect3DLight)
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{
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IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
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IDirect3DLightImpl *lpDirect3DLightImpl = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
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struct d3d_light *light_impl = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
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DWORD i = 0;
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DWORD map = This->map_lights;
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@ -784,20 +784,20 @@ static HRESULT WINAPI IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
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map >>= 1;
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++i;
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}
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lpDirect3DLightImpl->dwLightIndex = i;
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light_impl->dwLightIndex = i;
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This->num_lights++;
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This->map_lights |= 1<<i;
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/* Add the light in the 'linked' chain */
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list_add_head(&This->light_list, &lpDirect3DLightImpl->entry);
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list_add_head(&This->light_list, &light_impl->entry);
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IDirect3DLight_AddRef(lpDirect3DLight);
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/* Attach the light to the viewport */
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lpDirect3DLightImpl->active_viewport = This;
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light_impl->active_viewport = This;
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/* If active, activate the light */
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if (This->active_device)
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light_activate(lpDirect3DLightImpl);
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light_activate(light_impl);
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wined3d_mutex_unlock();
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@ -821,7 +821,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *ifac
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IDirect3DLight *lpDirect3DLight)
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{
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IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
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IDirect3DLightImpl *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
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struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
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TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
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@ -863,7 +863,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
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IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD dwFlags)
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{
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IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
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IDirect3DLightImpl *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
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struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
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struct list *entry;
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HRESULT hr;
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@ -904,7 +904,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
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if (entry)
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{
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*lplpDirect3DLight = (IDirect3DLight *)LIST_ENTRY(entry, IDirect3DLightImpl, entry);
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*lplpDirect3DLight = (IDirect3DLight *)LIST_ENTRY(entry, struct d3d_light, entry);
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IDirect3DLight_AddRef(*lplpDirect3DLight);
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hr = D3D_OK;
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}
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