gdi32: Remove an unused wgl debugging channel.
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@ -34,9 +34,7 @@
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#include "winternl.h"
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#include "winnt.h"
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#include "gdi_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(wgl);
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static const WCHAR opengl32W[] = {'o','p','e','n','g','l','3','2','.','d','l','l',0};
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static HMODULE opengl32;
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