d2d1: Add the ID2D1TessellationSink interface.
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@ -107,6 +107,13 @@ typedef struct D2D1_FACTORY_OPTIONS
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D2D1_DEBUG_LEVEL debugLevel;
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D2D1_DEBUG_LEVEL debugLevel;
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} D2D1_FACTORY_OPTIONS;
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} D2D1_FACTORY_OPTIONS;
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typedef struct D2D1_TRIANGLE
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{
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D2D1_POINT_2F point1;
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D2D1_POINT_2F point2;
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D2D1_POINT_2F point3;
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} D2D1_TRIANGLE;
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interface ID2D1Factory;
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interface ID2D1Factory;
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[
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[
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@ -158,5 +165,19 @@ interface ID2D1SimplifiedGeometrySink : IUnknown
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HRESULT Close();
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HRESULT Close();
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}
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}
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[
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local,
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object,
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uuid(2cd906c1-12e2-11dc-9fed-001143a055f9)
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]
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interface ID2D1TessellationSink : IUnknown
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{
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void AddTriangles(
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[in, size_is(count)] const D2D1_TRIANGLE *triangles,
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[in] UINT32 count
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);
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HRESULT Close();
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}
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[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
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[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
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const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
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const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
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