d2d1: Add the ID2D1TessellationSink interface.

This commit is contained in:
Henri Verbeet 2014-05-12 09:34:02 +02:00 committed by Alexandre Julliard
parent 3a6b53feac
commit 7b6ee15bc2
1 changed files with 21 additions and 0 deletions

View File

@ -107,6 +107,13 @@ typedef struct D2D1_FACTORY_OPTIONS
D2D1_DEBUG_LEVEL debugLevel; D2D1_DEBUG_LEVEL debugLevel;
} D2D1_FACTORY_OPTIONS; } D2D1_FACTORY_OPTIONS;
typedef struct D2D1_TRIANGLE
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
D2D1_POINT_2F point3;
} D2D1_TRIANGLE;
interface ID2D1Factory; interface ID2D1Factory;
[ [
@ -158,5 +165,19 @@ interface ID2D1SimplifiedGeometrySink : IUnknown
HRESULT Close(); HRESULT Close();
} }
[
local,
object,
uuid(2cd906c1-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1TessellationSink : IUnknown
{
void AddTriangles(
[in, size_is(count)] const D2D1_TRIANGLE *triangles,
[in] UINT32 count
);
HRESULT Close();
}
[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid, [local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
const D2D1_FACTORY_OPTIONS *factory_options, void **factory); const D2D1_FACTORY_OPTIONS *factory_options, void **factory);