wined3d: Don't check WGL depth stencil limitations with FBOs.

This commit is contained in:
Stefan Dösinger 2010-03-25 16:55:26 +01:00 committed by Alexandre Julliard
parent 39b4ba214b
commit 7b43cb1877
1 changed files with 15 additions and 6 deletions

View File

@ -3196,6 +3196,14 @@ static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter,
/* Only allow depth/stencil formats */
if (!(ds_format_desc->depth_size || ds_format_desc->stencil_size)) return FALSE;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
/* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
if (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
}
else
{
/* Walk through all WGL pixel formats to find a match */
for (it = 0; it < adapter->nCfgs; ++it)
{
@ -3208,6 +3216,7 @@ static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter,
}
}
}
}
return FALSE;
}