wined3d: Don't check WGL depth stencil limitations with FBOs.
This commit is contained in:
parent
39b4ba214b
commit
7b43cb1877
|
@ -3196,6 +3196,14 @@ static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter,
|
||||||
|
|
||||||
/* Only allow depth/stencil formats */
|
/* Only allow depth/stencil formats */
|
||||||
if (!(ds_format_desc->depth_size || ds_format_desc->stencil_size)) return FALSE;
|
if (!(ds_format_desc->depth_size || ds_format_desc->stencil_size)) return FALSE;
|
||||||
|
|
||||||
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
||||||
|
{
|
||||||
|
/* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
|
||||||
|
if (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
/* Walk through all WGL pixel formats to find a match */
|
/* Walk through all WGL pixel formats to find a match */
|
||||||
for (it = 0; it < adapter->nCfgs; ++it)
|
for (it = 0; it < adapter->nCfgs; ++it)
|
||||||
{
|
{
|
||||||
|
@ -3208,6 +3216,7 @@ static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue