diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index b077c5ff729..3eb6c7d35b1 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -304,6 +304,8 @@ void context_check_fbo_status(struct wined3d_context *context, GLenum target) const struct wined3d_gl_info *gl_info = context->gl_info; GLenum status; + if (!FIXME_ON(d3d)) return; + status = gl_info->fbo_ops.glCheckFramebufferStatus(target); if (status == GL_FRAMEBUFFER_COMPLETE) {