d3d9: Fix a few test failures in win2k3.
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@ -166,7 +166,8 @@ static void test_swapchain(void)
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hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
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ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
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"Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
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if (FAILED(hr)) goto cleanup;
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if (FAILED(hr)) goto cleanup;
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/* Check if the back buffer count was modified */
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/* Check if the back buffer count was modified */
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@ -347,7 +348,8 @@ static void test_refcount(void)
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hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
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ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
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"Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
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if (FAILED(hr)) goto cleanup;
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if (FAILED(hr)) goto cleanup;
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refcount = get_refcount( (IUnknown *)pDevice );
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refcount = get_refcount( (IUnknown *)pDevice );
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@ -657,7 +659,8 @@ static void test_cursor(void)
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hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
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ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
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"Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
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if (FAILED(hr)) goto cleanup;
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if (FAILED(hr)) goto cleanup;
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IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
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IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
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@ -1753,7 +1756,8 @@ static void test_lights(void)
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hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
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"IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
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if(!device)
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if(!device)
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{
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{
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skip("Failed to create a d3d device\n");
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skip("Failed to create a d3d device\n");
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@ -1813,7 +1817,8 @@ static void test_set_stream_source(void)
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hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
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D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
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"IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
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if(!device)
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if(!device)
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{
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{
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hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
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hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
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