d3d9/tests: Fix pixel shader version check in test_pointsize().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -10588,7 +10588,7 @@ static void test_pointsize(void)
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ps2 = {D3DPS_VERSION(2, 0), pshader2_code},
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ps2_zw = {D3DPS_VERSION(2, 0), pshader2_zw_code},
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ps3 = {D3DPS_VERSION(3, 0), pshader3_code},
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ps3_zw = {D3DVS_VERSION(3, 0), pshader3_zw_code};
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ps3_zw = {D3DPS_VERSION(3, 0), pshader3_zw_code};
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static const struct
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{
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const struct test_shader *vs;
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