d3d9/tests: Fix pixel shader version check in test_pointsize().

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2017-03-08 20:45:48 +01:00 committed by Alexandre Julliard
parent 101159309f
commit 7b34f460d8
1 changed files with 1 additions and 1 deletions

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@ -10588,7 +10588,7 @@ static void test_pointsize(void)
ps2 = {D3DPS_VERSION(2, 0), pshader2_code}, ps2 = {D3DPS_VERSION(2, 0), pshader2_code},
ps2_zw = {D3DPS_VERSION(2, 0), pshader2_zw_code}, ps2_zw = {D3DPS_VERSION(2, 0), pshader2_zw_code},
ps3 = {D3DPS_VERSION(3, 0), pshader3_code}, ps3 = {D3DPS_VERSION(3, 0), pshader3_code},
ps3_zw = {D3DVS_VERSION(3, 0), pshader3_zw_code}; ps3_zw = {D3DPS_VERSION(3, 0), pshader3_zw_code};
static const struct static const struct
{ {
const struct test_shader *vs; const struct test_shader *vs;