From 7b19efd9d5ca38ed844bbbebcec3b2cdd650a48c Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 22 Aug 2011 21:02:46 +0200 Subject: [PATCH] wined3d: Just call resource_unload() in updateSurfaceDesc(). Instead of trying to duplicate the functionality. --- dlls/wined3d/device.c | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 0fa385c0e16..3e616dab979 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5455,16 +5455,8 @@ static HRESULT updateSurfaceDesc(struct wined3d_surface *surface, while (surface->pow2Height < pPresentationParameters->BackBufferHeight) surface->pow2Height <<= 1; } - if (surface->texture_name) - { - struct wined3d_context *context = context_acquire(device, NULL); - ENTER_GL(); - glDeleteTextures(1, &surface->texture_name); - LEAVE_GL(); - context_release(context); - surface->texture_name = 0; - surface->flags &= ~SFLAG_CLIENT; - } + surface->resource.resource_ops->resource_unload(&surface->resource); + if (surface->pow2Width != pPresentationParameters->BackBufferWidth || surface->pow2Height != pPresentationParameters->BackBufferHeight) {