GL doesn't like incorrect lengths passed into DXTN processing.
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6bfd84a331
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@ -625,6 +625,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 ifac
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volume->myDesc.Pool = Pool;
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volume->myDesc.Usage = Usage;
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volume->bytesPerPixel = D3DFmtGetBpp(This, Format);
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/* Note: Volume textures cannot be dxtn, hence no need to check here */
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volume->myDesc.Size = (Width * volume->bytesPerPixel) * Height * Depth;
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volume->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, volume->myDesc.Size);
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@ -779,7 +780,11 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
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object->myDesc.Pool = D3DPOOL_DEFAULT;
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object->myDesc.MultiSampleType = MultiSample;
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object->bytesPerPixel = D3DFmtGetBpp(This, Format);
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if (Format == D3DFMT_DXT1) {
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object->myDesc.Size = (Width * object->bytesPerPixel)/2 * Height; /* DXT1 is half byte per pixel */
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} else {
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object->myDesc.Size = (Width * object->bytesPerPixel) * Height;
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}
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object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->myDesc.Size);
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object->lockable = Lockable;
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object->locked = FALSE;
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@ -814,7 +819,11 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE
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object->myDesc.Pool = D3DPOOL_DEFAULT;
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object->myDesc.MultiSampleType = MultiSample;
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object->bytesPerPixel = D3DFmtGetBpp(This, Format);
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if (Format == D3DFMT_DXT1) {
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object->myDesc.Size = (Width * object->bytesPerPixel)/2 * Height; /* DXT1 is half byte per pixel */
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} else {
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object->myDesc.Size = (Width * object->bytesPerPixel) * Height;
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}
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object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->myDesc.Size);
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object->lockable = (D3DFMT_D16_LOCKABLE == Format) ? TRUE : FALSE;
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object->locked = FALSE;
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@ -844,7 +853,11 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
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object->myDesc.Usage = 0;
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object->myDesc.Pool = D3DPOOL_SYSTEMMEM;
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object->bytesPerPixel = D3DFmtGetBpp(This, Format);
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if (Format == D3DFMT_DXT1) {
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object->myDesc.Size = ((Width * object->bytesPerPixel) * Height) / 2; /* DXT1 is half byte per pixel */
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} else {
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object->myDesc.Size = (Width * object->bytesPerPixel) * Height;
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}
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object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->myDesc.Size);
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object->lockable = TRUE;
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object->locked = FALSE;
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@ -921,11 +934,12 @@ HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface,
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int bytesPerPixel = ((IDirect3DSurface8Impl*) pSourceSurface)->bytesPerPixel;
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int i;
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/* Copy rect by rect */
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for (i = 0; i < cRects; i++) {
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CONST RECT* r = &pSourceRectsArray[i];
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CONST POINT* p = &pDestPointsArray[i];
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int copyperline = (r->right - r->left) * bytesPerPixel;
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int copyperline;
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int j;
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D3DLOCKED_RECT lrSrc;
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D3DLOCKED_RECT lrDst;
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@ -933,7 +947,11 @@ HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface,
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TRACE("Copying rect %d (%ld,%ld),(%ld,%ld) -> (%ld,%ld)\n", i, r->left, r->top, r->right, r->bottom, p->x, p->y);
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if (src->myDesc.Format == D3DFMT_DXT1) {
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copyperline = ((r->right - r->left) * bytesPerPixel)/2; /* DXT1 is half byte per pixel */
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} else {
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copyperline = ((r->right - r->left) * bytesPerPixel);
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}
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IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8) src, &lrSrc, r, D3DLOCK_READONLY);
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dest_rect.left = p->x;
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dest_rect.top = p->y;
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@ -943,15 +961,6 @@ HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface,
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TRACE("Locked src and dst\n");
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/* Find where to start */
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#if 0
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from = copyfrom + (r->top * pitchFrom) + (r->left * bytesPerPixel);
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to = copyto + (p->y * pitchTo) + (p->x * bytesPerPixel);
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/* Copy line by line */
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for (j = 0; j < (r->bottom - r->top); j++) {
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memcpy(to + (j * pitchTo), from + (j * pitchFrom), copyperline);
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}
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#endif
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for (j = 0; j < (r->bottom - r->top); j++) {
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memcpy((char*) lrDst.pBits + (j * lrDst.Pitch), (char*) lrSrc.pBits + (j * lrSrc.Pitch), copyperline);
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}
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@ -1074,17 +1083,6 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, ID
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ENTER_GL();
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/*
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{
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IDirect3DSurface8Impl* tmp = ((IDirect3DSurface8Impl*) pDestSurface);
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FIXME("dest:%u,%u,bpp:%u\n", tmp->myDesc.Width, tmp->myDesc.Height, tmp->bytesPerPixel);
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FIXME("dest2:pitch%u\n", lockedRect.Pitch);
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FIXME("src:%u,%u\n", This->PresentParms.BackBufferWidth, This->PresentParms.BackBufferHeight);
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tmp = This->frontBuffer;
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FIXME("src2:%u,%u,bpp:%u\n", tmp->myDesc.Width, tmp->myDesc.Height, tmp->bytesPerPixel);
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}
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*/
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glFlush();
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vcheckGLcall("glFlush");
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glGetIntegerv(GL_READ_BUFFER, &prev_read);
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@ -1206,6 +1204,10 @@ HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
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{
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long j;
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long pitch = This->renderTarget->myDesc.Width * This->renderTarget->bytesPerPixel;
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if (This->renderTarget->myDesc.Format == D3DFMT_DXT1) /* DXT1 is half byte per pixel */
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pitch = pitch / 2;
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for (j = 0; j < This->renderTarget->myDesc.Height; ++j) {
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glReadPixels(0,
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This->renderTarget->myDesc.Height - j - 1,
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@ -4025,6 +4027,10 @@ HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface,
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{
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long j;
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long pitch = This->renderTarget->myDesc.Width * This->renderTarget->bytesPerPixel;
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if (This->renderTarget->myDesc.Format == D3DFMT_DXT1) /* DXT1 is half byte per pixel */
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pitch = pitch / 2;
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for (j = 0; j < This->renderTarget->myDesc.Height; ++j) {
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glReadPixels(0,
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This->renderTarget->myDesc.Height - j - 1,
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@ -786,9 +786,11 @@ static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
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} else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
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FIXME(" FOUND: EXT Secondary coord support\n");
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This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE;
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#if defined(GL_EXT_texture_compression_s3tc)
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} else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
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FIXME(" FOUND: EXT Texture S3TC compression support\n");
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This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
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#endif
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} else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
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if (FALSE == This->gl_info.supported[ARB_TEXTURE_ENV_DOT3]) {
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FIXME(" FOUND: EXT Dot3 support\n");
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@ -153,6 +153,8 @@ HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKE
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}
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pLockedRect->Pitch = This->bytesPerPixel * This->myDesc.Width; /* Bytes / row */
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if (This->myDesc.Format == D3DFMT_DXT1) /* DXT1 is half byte per pixel */
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pLockedRect->Pitch = pLockedRect->Pitch/2;
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if (NULL == pRect) {
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pLockedRect->pBits = This->allocatedMemory;
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@ -163,7 +165,12 @@ HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKE
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TRACE("Locked Rect (%p) = l %ld, t %ld, r %ld, b %ld\n", &This->lockedRect, This->lockedRect.left, This->lockedRect.top, This->lockedRect.right, This->lockedRect.bottom);
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} else {
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TRACE("Lock Rect (%p) = l %ld, t %ld, r %ld, b %ld\n", pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
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if (This->myDesc.Format == D3DFMT_DXT1) { /* DXT1 is half byte per pixel */
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pLockedRect->pBits = This->allocatedMemory + (pLockedRect->Pitch * pRect->top) + ((pRect->left * This->bytesPerPixel/2));
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} else {
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pLockedRect->pBits = This->allocatedMemory + (pLockedRect->Pitch * pRect->top) + (pRect->left * This->bytesPerPixel);
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}
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This->lockedRect.left = pRect->left;
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This->lockedRect.top = pRect->top;
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This->lockedRect.right = pRect->right;
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@ -491,6 +498,8 @@ HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenu
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LEAVE_GL();
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}
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#else
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FIXME("Using DXT1/3/5 without advertized support\n");
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#endif
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} else {
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TRACE("Calling glTexImage2D %x i=%d, intfmt=%x, w=%d, h=%d,0=%d, glFmt=%x, glType=%x, Mem=%p\n",
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@ -394,6 +394,11 @@ SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
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case D3DFMT_D24S8: retVal = 4; break;
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case D3DFMT_D24X8: retVal = 4; break;
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case D3DFMT_D32: retVal = 4; break;
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/* Compressed */
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case D3DFMT_DXT1: retVal = 1; break; /* Actually 8 bytes per 16 pixels - Special cased later */
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case D3DFMT_DXT3: retVal = 1; break; /* Actually 16 bytes per 16 pixels */
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case D3DFMT_DXT5: retVal = 1; break; /* Actually 16 bytes per 16 pixels */
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/* unknown */
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case D3DFMT_UNKNOWN:
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/* Guess at the highest value of the above */
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@ -424,6 +429,7 @@ GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
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}
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}
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#endif
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if (retVal == 0) {
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switch (fmt) {
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case D3DFMT_P8: retVal = GL_COLOR_INDEX8_EXT; break;
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@ -445,8 +451,22 @@ GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
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}
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GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
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GLenum retVal;
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GLenum retVal = 0;
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#if defined(GL_EXT_texture_compression_s3tc)
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if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
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switch (fmt) {
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case D3DFMT_DXT1: retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
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case D3DFMT_DXT3: retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
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case D3DFMT_DXT5: retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
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default:
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/* stupid compiler */
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break;
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}
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}
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#endif
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if (retVal == 0) {
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switch (fmt) {
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case D3DFMT_P8: retVal = GL_COLOR_INDEX; break;
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case D3DFMT_A8P8: retVal = GL_COLOR_INDEX; break;
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@ -461,25 +481,29 @@ GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
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FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
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retVal = GL_BGR;
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}
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}
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TRACE("fmt2glFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
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return retVal;
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}
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GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
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GLenum retVal = 0;
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#if defined(GL_EXT_texture_compression_s3tc)
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if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
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switch (fmt) {
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case D3DFMT_DXT1: retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
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case D3DFMT_DXT3: retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
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case D3DFMT_DXT5: retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
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case D3DFMT_DXT1: retVal = 0; break;
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case D3DFMT_DXT3: retVal = 0; break;
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case D3DFMT_DXT5: retVal = 0; break;
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default:
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/* stupid compiler */
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break;
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}
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}
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#endif
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TRACE("fmt2glFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
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return retVal;
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}
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GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
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GLenum retVal;
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if (retVal == 0) {
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switch (fmt) {
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case D3DFMT_P8: retVal = GL_UNSIGNED_BYTE; break;
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case D3DFMT_A8P8: retVal = GL_UNSIGNED_BYTE; break;
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@ -494,18 +518,8 @@ GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
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FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
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retVal = GL_UNSIGNED_BYTE;
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}
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#if defined(GL_EXT_texture_compression_s3tc)
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if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
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switch (fmt) {
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case D3DFMT_DXT1: retVal = 0; break;
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case D3DFMT_DXT3: retVal = 0; break;
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case D3DFMT_DXT5: retVal = 0; break;
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default:
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/* stupid compiler */
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break;
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}
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}
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#endif
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TRACE("fmt2glType for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
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return retVal;
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}
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