d3dcompiler: D3DAssemble stub.
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8447ecc591
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@ -8,6 +8,7 @@ IMPORTS = dxguid uuid
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C_SRCS = \
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blob.c \
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compiler.c \
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d3dcompiler_43_main.c
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RC_SRCS = version.rc
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@ -0,0 +1,34 @@
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/*
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* Copyright 2010 Matteo Bruni for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3dcompiler_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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UINT flags,
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ID3DBlob **shader, ID3DBlob **error_messages){
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FIXME("stub\n");
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return D3DERR_INVALIDCALL;
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}
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@ -1,4 +1,4 @@
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@ stub D3DAssemble
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@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
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@ stub DebugSetMute
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@ stub D3DCompile
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@ stub D3DCompressShaders
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