diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 0b9d4cf53bf..fbad6fba10b 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -562,7 +562,7 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader /* Second pass: figure out registers used, semantics, etc.. */ memset(reg_maps, 0, sizeof(shader_reg_maps)); hr = shader_get_registers_used((IWineD3DBaseShader*) This, reg_maps, - This->semantics_in, This->semantics_out, pFunction, deviceImpl->stateBlock); + This->semantics_in, This->semantics_out, pFunction, NULL); if (hr != WINED3D_OK) return hr; This->baseShader.shader_mode = deviceImpl->vs_selected_mode;