include: Added some definitions used for UIAnimationTimer.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -58,6 +58,24 @@ typedef enum
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UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY
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} UI_ANIMATION_STORYBOARD_STATUS;
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typedef enum
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{
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UI_ANIMATION_UPDATE_NO_CHANGE,
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UI_ANIMATION_UPDATE_VARIABLES_CHANGED,
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} UI_ANIMATION_UPDATE_RESULT;
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typedef enum
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{
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UI_ANIMATION_TIMER_CLIENT_IDLE,
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UI_ANIMATION_TIMER_CLIENT_BUSY,
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} UI_ANIMATION_TIMER_CLIENT_STATUS;
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typedef enum
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{
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UI_ANIMATION_IDLE_BEHAVIOR_CONTINUE,
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UI_ANIMATION_IDLE_BEHAVIOR_DISABLE,
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} UI_ANIMATION_IDLE_BEHAVIOR;
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[
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local,
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object,
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@ -240,3 +258,93 @@ interface IUIAnimationStoryboard : IUnknown
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HRESULT SetStoryboardEventHandler ([in, unique] IUIAnimationStoryboardEventHandler *handler);
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}
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[
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local,
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object,
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uuid(bedb4db6-94fa-4bfb-a47f-ef2d9e408c25),
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pointer_default(unique)
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]
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interface IUIAnimationTimerClientEventHandler : IUnknown
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{
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HRESULT OnTimerClientStatusChanged (
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[in] UI_ANIMATION_TIMER_CLIENT_STATUS new_status,
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[in] UI_ANIMATION_TIMER_CLIENT_STATUS previous_status);
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}
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[
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local,
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object,
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uuid(195509b7-5d5e-4e3e-b278-ee3759b367ad),
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pointer_default(unique)
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]
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interface IUIAnimationTimerUpdateHandler : IUnknown
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{
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HRESULT OnUpdate (
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[in] UI_ANIMATION_SECONDS now,
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[out, retval] UI_ANIMATION_UPDATE_RESULT *result);
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HRESULT SetTimerClientEventHandler (
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[in] IUIAnimationTimerClientEventHandler *handler);
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HRESULT ClearTimerClientEventHandler ();
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}
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[
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local,
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object,
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uuid(274a7dea-d771-4095-abbd-8df7abd23ce3),
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pointer_default(unique)
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]
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interface IUIAnimationTimerEventHandler : IUnknown
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{
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HRESULT OnPreUpdate ();
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HRESULT OnPostUpdate ();
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HRESULT OnRenderingTooSlow (
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[in] UINT32 fps);
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}
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[
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local,
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object,
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uuid(6b0efad1-a053-41d6-9085-33a689144665),
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pointer_default(unique)
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]
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interface IUIAnimationTimer : IUnknown
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{
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HRESULT SetTimerUpdateHandler (
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[in, unique] IUIAnimationTimerUpdateHandler *handler,
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[in] UI_ANIMATION_IDLE_BEHAVIOR idlebehavior);
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HRESULT SetTimerEventHandler (
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[in, unique] IUIAnimationTimerEventHandler *handler);
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HRESULT Enable ();
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HRESULT Disable ();
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HRESULT IsEnabled ();
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HRESULT GetTime (
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[out] UI_ANIMATION_SECONDS *time);
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HRESULT SetFrameRateThreshold (
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[in] UINT32 fps);
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}
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[
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uuid(44ca24db-1a92-4149-bab5-fb14d64b401e),
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version(1.0)
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]
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library UIAnimation
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{
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[
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uuid(bfcd4a0c-06b6-4384-b768-0daa792c380e)
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]
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coclass UIAnimationTimer
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{
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[default] interface IUIAnimationTimer;
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}
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}
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