wined3d: Add FIXMEs for unhandled sysval semantics.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1784,6 +1784,8 @@ static void shader_glsl_declare_generic_vertex_attribute(struct wined3d_string_b
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index);
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return;
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}
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if (e->sysval_semantic)
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FIXME("Unhandled sysval semantic %#x.\n", e->sysval_semantic);
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if (shader_glsl_use_explicit_attrib_location(gl_info))
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shader_addline(buffer, "layout(location = %u) ", index);
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@ -5306,18 +5308,28 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w
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if (args->vp_mode == vertexshader)
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{
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if (input->sysval_semantic == WINED3D_SV_POSITION && !semantic_idx)
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{
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shader_addline(buffer, "ps_in[%u]%s = vpos%s;\n",
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shader->u.ps.input_reg_map[input->register_idx], reg_mask, reg_mask);
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}
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else if (args->pointsprite && shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
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{
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shader_addline(buffer, "ps_in[%u] = vec4(gl_PointCoord.xy, 0.0, 0.0);\n", input->register_idx);
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}
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else if (input->sysval_semantic == WINED3D_SV_IS_FRONT_FACE)
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{
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shader_addline(buffer, "ps_in[%u] = vec4("
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"uintBitsToFloat(gl_FrontFacing ? 0xffffffffu : 0u), 0.0, 0.0, 0.0);\n",
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input->register_idx);
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}
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else
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{
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if (input->sysval_semantic)
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FIXME("Unhandled sysval semantic %#x.\n", input->sysval_semantic);
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shader_addline(buffer, "ps_in[%u]%s = ps_link[%u]%s;\n",
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shader->u.ps.input_reg_map[input->register_idx], reg_mask,
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shader->u.ps.input_reg_map[input->register_idx], reg_mask);
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}
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}
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
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{
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@ -5595,6 +5607,10 @@ static void shader_glsl_setup_sm3_rasterizer_input(struct shader_glsl_priv *priv
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shader_addline(buffer, "gl_PointSize = clamp(shader_out[%u].%c, "
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"ffp_point.size_min, ffp_point.size_max);\n", output->register_idx, reg_mask[1]);
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}
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else if (output->sysval_semantic)
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{
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FIXME("Unhandled sysval semantic %#x.\n", output->sysval_semantic);
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}
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}
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/* Then, setup the pixel shader input. */
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