Made debug events and contexts standard objects.
Use sleep_on to wait on debug events.
This commit is contained in:
parent
9de03f4f6a
commit
79b1ec8290
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@ -6,6 +6,7 @@
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include "winbase.h"
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#include "winerror.h"
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@ -15,23 +16,72 @@
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#include "thread.h"
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#include "request.h"
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enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_CONTINUED };
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/* debug event */
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struct debug_event
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{
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struct debug_event *next; /* event queue */
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struct object obj; /* object header */
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struct debug_event *next; /* event queue */
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struct debug_event *prev;
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struct thread *thread; /* thread which sent this event */
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int sent; /* already sent to the debugger? */
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int code; /* event code */
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union debug_event_data data; /* event data */
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struct thread *sender; /* thread which sent this event */
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struct thread *debugger; /* debugger thread receiving the event */
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enum debug_event_state state; /* event state */
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int status; /* continuation status */
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int code; /* event code */
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union debug_event_data data; /* event data */
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};
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/* debug context */
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struct debug_ctx
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{
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struct thread *owner; /* thread owning this debug context */
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int waiting; /* is thread waiting for an event? */
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struct timeout_user *timeout; /* timeout user for wait timeout */
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struct object obj; /* object header */
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struct debug_event *event_head; /* head of pending events queue */
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struct debug_event *event_tail; /* tail of pending events queue */
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struct debug_event *to_send; /* next event on the queue to send to debugger */
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};
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static void debug_event_dump( struct object *obj, int verbose );
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static int debug_event_signaled( struct object *obj, struct thread *thread );
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static void debug_event_destroy( struct object *obj );
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static const struct object_ops debug_event_ops =
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{
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sizeof(struct debug_event), /* size */
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debug_event_dump, /* dump */
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add_queue, /* add_queue */
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remove_queue, /* remove_queue */
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debug_event_signaled, /* signaled */
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no_satisfied, /* satisfied */
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NULL, /* get_poll_events */
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NULL, /* poll_event */
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no_read_fd, /* get_read_fd */
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no_write_fd, /* get_write_fd */
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no_flush, /* flush */
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no_get_file_info, /* get_file_info */
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debug_event_destroy /* destroy */
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};
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static void debug_ctx_dump( struct object *obj, int verbose );
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static int debug_ctx_signaled( struct object *obj, struct thread *thread );
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static void debug_ctx_destroy( struct object *obj );
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static const struct object_ops debug_ctx_ops =
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{
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sizeof(struct debug_ctx), /* size */
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debug_ctx_dump, /* dump */
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add_queue, /* add_queue */
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remove_queue, /* remove_queue */
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debug_ctx_signaled, /* signaled */
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no_satisfied, /* satisfied */
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NULL, /* get_poll_events */
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NULL, /* poll_event */
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no_read_fd, /* get_read_fd */
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no_write_fd, /* get_write_fd */
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no_flush, /* flush */
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no_get_file_info, /* get_file_info */
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debug_ctx_destroy /* destroy */
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};
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/* size of the event data */
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@ -102,35 +152,6 @@ static int fill_debug_event( struct thread *debugger, struct thread *thread,
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return 1;
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}
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/* free a debug event structure */
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static void free_event( struct thread *debugger, struct debug_event *event )
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{
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/* If the event has been sent already, the handles are now under the */
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/* responsibility of the debugger process, so we don't touch them */
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if (!event->sent)
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{
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switch(event->code)
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{
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case CREATE_THREAD_DEBUG_EVENT:
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close_handle( debugger->process, event->data.create_thread.handle );
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break;
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case CREATE_PROCESS_DEBUG_EVENT:
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if (event->data.create_process.file != -1)
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close_handle( debugger->process, event->data.create_process.file );
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close_handle( debugger->process, event->data.create_process.thread );
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close_handle( debugger->process, event->data.create_process.process );
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break;
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case LOAD_DLL_DEBUG_EVENT:
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if (event->data.load_dll.handle != -1)
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close_handle( debugger->process, event->data.load_dll.handle );
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break;
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}
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}
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event->thread->debug_event = NULL;
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release_object( event->thread );
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free( event );
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}
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/* unlink the first event from the queue */
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static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event )
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{
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@ -138,129 +159,189 @@ static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event
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else debug_ctx->event_head = event->next;
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if (event->next) event->next->prev = event->prev;
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else debug_ctx->event_tail = event->prev;
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if (debug_ctx->to_send == event) debug_ctx->to_send = event->next;
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event->next = event->prev = NULL;
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release_object( event );
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}
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/* link an event at the end of the queue */
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static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event )
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{
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grab_object( event );
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event->next = NULL;
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event->prev = debug_ctx->event_tail;
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debug_ctx->event_tail = event;
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if (event->prev) event->prev->next = event;
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else debug_ctx->event_head = event;
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debug_ctx->event_tail = event;
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}
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/* send the first queue event as a reply */
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static void build_event_reply( struct debug_ctx *debug_ctx )
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{
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struct debug_event *event = debug_ctx->event_head;
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struct thread *thread = event->thread;
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struct wait_debug_event_request *req = get_req_ptr( debug_ctx->owner );
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assert( event );
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assert( debug_ctx->waiting );
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unlink_event( debug_ctx, event );
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event->sent = 1;
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req->code = event->code;
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req->pid = thread->process;
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req->tid = thread;
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debug_ctx->waiting = 0;
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if (debug_ctx->timeout)
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if (!debug_ctx->to_send)
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{
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remove_timeout_user( debug_ctx->timeout );
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debug_ctx->timeout = NULL;
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debug_ctx->to_send = event;
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wake_up( &debug_ctx->obj, 0 );
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}
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debug_ctx->owner->error = 0;
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memcpy( req + 1, &event->data, event_sizes[event->code] );
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}
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/* timeout callback while waiting for a debug event */
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static void wait_event_timeout( void *ctx )
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/* build a reply for the wait_debug_event request */
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static void build_wait_debug_reply( struct thread *thread, struct object *obj, int signaled )
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{
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struct debug_ctx *debug_ctx = (struct debug_ctx *)ctx;
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struct wait_debug_event_request *req = get_req_ptr( debug_ctx->owner );
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struct wait_debug_event_request *req = get_req_ptr( thread );
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assert( debug_ctx->waiting );
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if (obj)
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{
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struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
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struct debug_event *event = debug_ctx->to_send;
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req->code = 0;
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req->pid = 0;
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req->tid = 0;
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debug_ctx->waiting = 0;
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debug_ctx->timeout = NULL;
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debug_ctx->owner->error = WAIT_TIMEOUT;
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send_reply( debug_ctx->owner );
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/* the object that woke us has to be our debug context */
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assert( obj->ops == &debug_ctx_ops );
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assert( event );
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event->state = EVENT_SENT;
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debug_ctx->to_send = event->next;
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req->code = event->code;
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req->pid = event->sender->process;
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req->tid = event->sender;
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memcpy( req + 1, &event->data, event_sizes[event->code] );
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}
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else /* timeout or error */
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{
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req->code = 0;
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req->pid = 0;
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req->tid = 0;
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thread->error = signaled;
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}
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}
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/* build a reply for the send_event request */
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static void build_send_event_reply( struct thread *thread, struct object *obj, int signaled )
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{
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struct send_debug_event_request *req = get_req_ptr( thread );
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struct debug_event *event = (struct debug_event *)obj;
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assert( obj->ops == &debug_event_ops );
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req->status = event->status;
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/* copy the context into the reply */
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if (event->code == EXCEPTION_DEBUG_EVENT)
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memcpy( req + 1, &event->data, event_sizes[event->code] );
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}
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static void debug_event_dump( struct object *obj, int verbose )
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{
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struct debug_event *debug_event = (struct debug_event *)obj;
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assert( obj->ops == &debug_event_ops );
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fprintf( stderr, "Debug event sender=%p code=%d state=%d\n",
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debug_event->sender, debug_event->code, debug_event->state );
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}
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static int debug_event_signaled( struct object *obj, struct thread *thread )
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{
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struct debug_event *debug_event = (struct debug_event *)obj;
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assert( obj->ops == &debug_event_ops );
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return debug_event->state == EVENT_CONTINUED;
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}
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static void debug_event_destroy( struct object *obj )
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{
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struct debug_event *event = (struct debug_event *)obj;
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assert( obj->ops == &debug_event_ops );
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/* cannot still be in the queue */
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assert( !event->next );
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assert( !event->prev );
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/* If the event has been sent already, the handles are now under the */
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/* responsibility of the debugger process, so we don't touch them */
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if (event->state == EVENT_QUEUED)
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{
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struct process *debugger = event->debugger->process;
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switch(event->code)
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{
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case CREATE_THREAD_DEBUG_EVENT:
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close_handle( debugger, event->data.create_thread.handle );
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break;
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case CREATE_PROCESS_DEBUG_EVENT:
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if (event->data.create_process.file != -1)
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close_handle( debugger, event->data.create_process.file );
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close_handle( debugger, event->data.create_process.thread );
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close_handle( debugger, event->data.create_process.process );
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break;
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case LOAD_DLL_DEBUG_EVENT:
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if (event->data.load_dll.handle != -1)
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close_handle( debugger, event->data.load_dll.handle );
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break;
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}
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}
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release_object( event->sender );
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release_object( event->debugger );
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}
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static void debug_ctx_dump( struct object *obj, int verbose )
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{
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struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
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assert( obj->ops == &debug_ctx_ops );
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fprintf( stderr, "Debug context head=%p tail=%p to_send=%p\n",
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debug_ctx->event_head, debug_ctx->event_tail, debug_ctx->to_send );
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}
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static int debug_ctx_signaled( struct object *obj, struct thread *thread )
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{
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struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
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assert( obj->ops == &debug_ctx_ops );
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return debug_ctx->to_send != NULL;
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}
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static void debug_ctx_destroy( struct object *obj )
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{
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struct debug_event *event;
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struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
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assert( obj->ops == &debug_ctx_ops );
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/* free all pending events */
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while ((event = debug_ctx->event_head) != NULL) unlink_event( debug_ctx, event );
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}
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/* wait for a debug event (or send a reply at once if one is pending) */
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static int wait_for_debug_event( int timeout )
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{
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struct debug_ctx *debug_ctx = current->debug_ctx;
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struct timeval when;
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struct object *obj = &debug_ctx->obj;
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int flags = 0;
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if (!debug_ctx) /* current thread is not a debugger */
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{
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set_error( ERROR_INVALID_HANDLE );
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return 0;
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}
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assert( !debug_ctx->waiting );
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if (debug_ctx->event_head) /* already have a pending event */
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{
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debug_ctx->waiting = 1;
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build_event_reply( debug_ctx );
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return 1;
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}
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if (!timeout) /* no event and we don't want to wait */
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{
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set_error( WAIT_TIMEOUT );
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return 0;
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}
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if (timeout != -1) /* start the timeout */
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{
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gettimeofday( &when, 0 );
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add_timeout( &when, timeout );
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if (!(debug_ctx->timeout = add_timeout_user( &when, wait_event_timeout, debug_ctx )))
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return 0;
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}
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debug_ctx->waiting = 1;
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current->state = SLEEPING;
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return 1;
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if (timeout != -1) flags = SELECT_TIMEOUT;
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return sleep_on( 1, &obj, flags, timeout, build_wait_debug_reply );
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}
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/* continue a debug event */
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static int continue_debug_event( struct process *process, struct thread *thread, int status )
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{
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struct debug_event *event = thread->debug_event;
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struct debug_event *event;
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struct debug_ctx *debug_ctx = current->debug_ctx;
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if (process->debugger != current || thread->process != process || !event || !event->sent)
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{
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/* not debugging this process, or no event pending */
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set_error( ERROR_ACCESS_DENIED ); /* FIXME */
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return 0;
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}
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if (thread->state != TERMINATED)
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{
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/* only send a reply if the thread is still there */
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/* (we can get a continue on an exit thread/process event) */
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struct send_debug_event_request *req = get_req_ptr( thread );
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req->status = status;
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/* copy the context into the reply */
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if (event->code == EXCEPTION_DEBUG_EVENT)
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memcpy( req + 1, &event->data, event_sizes[event->code] );
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send_reply( thread );
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}
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if (!debug_ctx || process->debugger != current || thread->process != process) goto error;
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free_event( current, event );
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if (thread->exit_event)
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/* find the event in the queue */
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for (event = debug_ctx->event_head; event; event = event->next)
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{
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/* we still have a queued exit event, promote it to normal event */
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thread->debug_event = thread->exit_event;
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thread->exit_event = NULL;
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if (event == debug_ctx->to_send) goto error;
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if (event->sender == thread) break;
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event = event->next;
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}
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if (!event) goto error;
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event->status = status;
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event->state = EVENT_CONTINUED;
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wake_up( &event->obj, 0 );
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unlink_event( debug_ctx, event );
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resume_process( process );
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return 1;
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error:
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/* not debugging this process, or no such event */
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set_error( ERROR_ACCESS_DENIED ); /* FIXME */
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return 0;
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}
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/* queue a debug event for a debugger */
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@ -275,35 +356,24 @@ static struct debug_event *queue_debug_event( struct thread *debugger, struct th
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assert( debugger->process != thread->process );
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/* build the event */
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if (!(event = mem_alloc( sizeof(*event) - sizeof(event->data) + event_sizes[code] )))
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return NULL;
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event->sent = 0;
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event->code = code;
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event->thread = (struct thread *)grab_object( thread );
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if (!(event = alloc_object( &debug_event_ops, -1 ))) return NULL;
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event->next = NULL;
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event->prev = NULL;
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event->state = EVENT_QUEUED;
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event->code = code;
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event->sender = (struct thread *)grab_object( thread );
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event->debugger = (struct thread *)grab_object( debugger );
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memcpy( &event->data, data, event_sizes[code] );
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if (!fill_debug_event( debugger, thread, event ))
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{
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release_object( event->thread );
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free( event );
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event->code = -1; /* make sure we don't attempt to close handles */
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release_object( event );
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return NULL;
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}
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if (thread->debug_event)
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{
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/* exit events can happen while another one is still queued */
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assert( code == EXIT_THREAD_DEBUG_EVENT || code == EXIT_PROCESS_DEBUG_EVENT );
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thread->exit_event = event;
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}
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else thread->debug_event = event;
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link_event( debug_ctx, event );
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suspend_process( thread->process );
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if (debug_ctx->waiting)
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{
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build_event_reply( debug_ctx );
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send_reply( debug_ctx->owner );
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}
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return event;
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}
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@ -328,12 +398,10 @@ int debugger_attach( struct process *process, struct thread *debugger )
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if (!debugger->debug_ctx) /* need to allocate a context */
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{
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if (!(debug_ctx = mem_alloc( sizeof(*debug_ctx) ))) return 0;
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debug_ctx->owner = current;
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debug_ctx->waiting = 0;
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debug_ctx->timeout = NULL;
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if (!(debug_ctx = alloc_object( &debug_ctx_ops, -1 ))) return 0;
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debug_ctx->event_head = NULL;
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debug_ctx->event_tail = NULL;
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debug_ctx->to_send = NULL;
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debugger->debug_ctx = debug_ctx;
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}
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process->debugger = debugger;
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@ -348,32 +416,23 @@ void debug_exit_thread( struct thread *thread, int exit_code )
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if (debugger) /* being debugged -> send an event to the debugger */
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||||
{
|
||||
struct debug_event_exit event;
|
||||
event.exit_code = exit_code;
|
||||
struct debug_event *event;
|
||||
struct debug_event_exit exit;
|
||||
exit.exit_code = exit_code;
|
||||
if (thread->process->running_threads == 1)
|
||||
/* this is the last thread, send an exit process event */
|
||||
queue_debug_event( debugger, thread, EXIT_PROCESS_DEBUG_EVENT, &event );
|
||||
event = queue_debug_event( debugger, thread, EXIT_PROCESS_DEBUG_EVENT, &exit );
|
||||
else
|
||||
queue_debug_event( debugger, thread, EXIT_THREAD_DEBUG_EVENT, &event );
|
||||
event = queue_debug_event( debugger, thread, EXIT_THREAD_DEBUG_EVENT, &exit );
|
||||
if (event) release_object( event );
|
||||
}
|
||||
|
||||
if (debug_ctx) /* this thread is a debugger */
|
||||
{
|
||||
struct debug_event *event;
|
||||
|
||||
/* kill all debugged processes */
|
||||
kill_debugged_processes( thread, exit_code );
|
||||
|
||||
/* free all pending events */
|
||||
while ((event = debug_ctx->event_head) != NULL)
|
||||
{
|
||||
unlink_event( debug_ctx, event );
|
||||
free_event( thread, event );
|
||||
}
|
||||
/* remove the timeout */
|
||||
if (debug_ctx->timeout) remove_timeout_user( debug_ctx->timeout );
|
||||
thread->debug_ctx = NULL;
|
||||
free( debug_ctx );
|
||||
release_object( debug_ctx );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -411,7 +470,7 @@ DECL_HANDLER(debug_process)
|
|||
if (process)
|
||||
{
|
||||
debugger_attach( process, current );
|
||||
/* FIXME: should notice the debugged process somehow */
|
||||
/* FIXME: should notify the debugged process somehow */
|
||||
release_object( process );
|
||||
}
|
||||
}
|
||||
|
@ -420,17 +479,19 @@ DECL_HANDLER(debug_process)
|
|||
DECL_HANDLER(send_debug_event)
|
||||
{
|
||||
struct thread *debugger = current->process->debugger;
|
||||
struct debug_event *event;
|
||||
|
||||
assert( !current->debug_event );
|
||||
if ((req->code <= 0) || (req->code > RIP_EVENT))
|
||||
{
|
||||
fatal_protocol_error( current, "send_debug_event: bad code %d\n", req->code );
|
||||
return;
|
||||
}
|
||||
req->status = 0;
|
||||
if (debugger && queue_debug_event( debugger, current, req->code, req + 1 ))
|
||||
if (debugger && ((event = queue_debug_event( debugger, current, req->code, req + 1 ))))
|
||||
{
|
||||
/* wait for continue_debug_event */
|
||||
current->state = SLEEPING;
|
||||
struct object *obj = &event->obj;
|
||||
sleep_on( 1, &obj, 0, -1, build_send_event_reply );
|
||||
release_object( event );
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue