diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 4986f3ca213..3750deea148 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1917,19 +1917,19 @@ static void shader_dump_sync_flags(struct wined3d_string_buffer *buffer, DWORD s shader_addline(buffer, "_unknown_flags(%#x)", sync_flags); } -static void shader_dump_precise_flags(struct wined3d_string_buffer *buffer, DWORD precise_flags) +static void shader_dump_precise_flags(struct wined3d_string_buffer *buffer, DWORD flags) { - if (!precise_flags) + if (!(flags & WINED3DSI_PRECISE_XYZW)) return; shader_addline(buffer, " [precise"); - if (precise_flags != WINED3DSI_PRECISE_XYZW) + if (flags != WINED3DSI_PRECISE_XYZW) { shader_addline(buffer, "(%s%s%s%s)", - precise_flags & WINED3DSI_PRECISE_X ? "x" : "", - precise_flags & WINED3DSI_PRECISE_Y ? "y" : "", - precise_flags & WINED3DSI_PRECISE_Z ? "z" : "", - precise_flags & WINED3DSI_PRECISE_W ? "w" : ""); + flags & WINED3DSI_PRECISE_X ? "x" : "", + flags & WINED3DSI_PRECISE_Y ? "y" : "", + flags & WINED3DSI_PRECISE_Z ? "z" : "", + flags & WINED3DSI_PRECISE_W ? "w" : ""); } shader_addline(buffer, "]"); }